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Post by j on Aug 16, 2016 15:55:52 GMT -5
I made a pair of scales and I'm going to add 1 small slot on each side, giving people an option to put decor or harvestables on there.
Thing is, I noticed that only half of harvestables will slot on there, namely fruit and vegetables. Plants and herbs won't, I guess they're not recognized by the game as "small decor", so what are they, "medium decor"? I don't really want to add a medium decor slot to my object, so I'm wondering if there's a special "harvestable" slot type I can explore instead, sort of how they "slot" into planters?
If it's too complex where I'll need to be adding subroots and all that business I'll just stick to small decor slots I guess.
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Post by anska on Aug 16, 2016 18:22:48 GMT -5
From what I see in Studio when comparing a tomato to a noxious elderberry, they both have decorsize 1 and even both use the same footprint template. They do have a different MaxHeightValue in the Footprint section though, but I am not quite sure what this value determines. Can you place the plants and herbs in your scales with moveobjectson? The way I have understood it up to now is, that if you can't even place it with mmo, it's the wrong type of slot, otherwise there is simply something in the way.
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Post by j on Aug 17, 2016 3:36:08 GMT -5
anska I can slot mushrooms and vegetables on there without the use of MOO. The flowers and herbs won't go even with MOO on. Left side is everything that'll slot, right side is everything that won't (cowplant seed thingy slots too, I forgot to picture it): I thought I'd take a look at plasticbox' vase that holds flowers, but the slot is called "_deco_1", which is different to how we name slots in S4S (_deco_med_1, _deco_lrg_1, _deco_sml_1 and so on). If I call mine that, they won't work (pink rhombus marker). Appearance-wise it looks like a medium slot (blue marker) though in their vase.
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Post by anska on Aug 17, 2016 4:02:50 GMT -5
Thank you for the picture, it is very helpful. I am in a rush atm, so I could only take a look at one of the objects on the right, the Deathflower. Unfortunately it really needs a medium deco slot to be placed (strange I never noticed this in the game before). Apart from the deco-slots there seems to be a whole bunch of other slot-types around - for example the cocktail-tray from the Spa Day GP has a special slot-type as well and when trying to apply this special slot-type to another object it didn't work either. I'll have a look at plasticbox's vase in the evening, to see if I can figure out what is going on there. Atm I would guess that you need to tell the package to recognize the more exotic slot-types somehow.
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Post by anska on Aug 17, 2016 12:36:08 GMT -5
j , I took a look at plasticbox's vase and the way I read it, it has three size 2 (that is medium sized) container slots with custom names and some modifications so the plants stand in the vase - and a fourth slot the purpose of which I don't quite understand. You get the pink transformBone marker when you call your slot _deco_1, because what is listed in the Name section of the slot editor is really nothing more than the name of the slot which doesn't make much of a statement about what type of slot it is. EA simply seems to have certain naming conventions and Studio seems to automatically interpret some of them to refer to certain container sizes. If you wish to give your slot a different name - like _deco_1 or _biscuit_1 - you will have to add those informations manually. In other words you will have to *takes a deep breath* open the Hashtag Generator and find out that the Hash for _biscuit_1 is AE097F39. Afterwards under Rig > Bones, create a new Bone, number it (make sure the number sticks, which might take saving and reopening the Bones tab) set its ParentIndex to 1 (which generally is the transformBone), enter your Name and Hash in the respective fields, save again. Now under Slot > ContainerSlots add a new slot. You will notice you cannot enter the name of your slot, however you can enter the Hashtag in all three fields asking for a hash, do so, set the containersize to the value you want - in this case 2. Save again, save the package, exit the package, open the package again and your pink marker will have turned into a normal cylindrical slot of appropriate size and colour, named _biscuit_1. Having done this once, I love Studio for simply turning all things called _deco_sml/med/lrg_ into a slot of the proper size automatically. However, I am wondering if you couldn't just place a Plantboxtype-slot and a normal small slot directly above eachother to make the scales accept all plants but otherwise only small objects. I haven't really looked into this idea yet though.
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Post by j on Aug 17, 2016 13:44:00 GMT -5
However, I am wondering if you couldn't just place a Plantboxtype-slot and a normal small slot directly above eachother to make the scales accept all plants but otherwise only small objects. I haven't really looked into this idea yet though. But the vase is just 3 medium slots, right? I am thinking the reason for that 4th slot is they probably cloned a big planter to use the slot resource, and since the planter has 4 originally, they disabled the 4th since they only wanted 3 flowers, and based on my personal experience if you actually delete a slot on an object with "important" slots, the whole object will break. I don't really want to add a medium slot to my scales because I can just see people going "the hell?" when they accidentally slot a big object on there. Guess I'll just stick to little slots.
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Post by anska on Aug 18, 2016 5:08:46 GMT -5
I suppose that's best. I gave the special planter slot-type a try and while that somehow seems to work, it automatically adds a greyed out "plant" option to the slotted item as well ... which seems weird for scales. People who absolutely want to decorate flowers still can move them into position with moo and the up/down command after all.
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