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Post by John-Sims on Aug 18, 2016 3:25:01 GMT -5
So I wanted to create a very shiny-leather like texture for a swimsuit.... And while I did brighten A LOT the specular it's still not very shiny CAS unless you see it from a different angle... So is there something else I can do to make it shiny??
~Thanks~
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Post by anska on Aug 18, 2016 4:57:09 GMT -5
Hey Giannisk, making the specular only brighter, unfortunately does not really help. This very awesome tutorial explains in detail how shine is generated by the specular in Sims 4. Also it seems to be crucial to save the specular as a dds - at least my pngs always lost their alpha channel upon saving. I hope this helps.
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Post by orangemittens on Aug 18, 2016 5:26:41 GMT -5
anska , CAS uses a different image type for specular than objects use. Also, it is not necessary to use .dds for any object (or CAS) image. What 2D editor are you using to save your alpha .pngs with and what is your process? John-Sims, there is a tutorial HERE that goes over the various settings you can use to achieve different levels/types of shininess with the .rles (CAS specular) image. There is a second tutorial HERE that showing how to make different effects on the same garment. And there is a basic tutorial going over the general process of working with the specular HERE.
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Post by anska on Aug 18, 2016 5:43:35 GMT -5
orangemittens thank you for explaining. I didn't know there was a difference. I use Photoshop (CS5 it is I think) and I simply saved my file as png. When looking at the png again, because I didn't quite like the look of my item in game, the alpha channel had miraculously disappeared. I don't have a clue why, since I thought that png should be able to save alpha channels, but simply avoided the issue in the future by saving as dds.
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Post by MisterS on Aug 18, 2016 6:32:45 GMT -5
I use photoshop and never use png, the only reason I have never looked into it is because I have dds set to open with photoshop, the one time I did try it the alpha did not work so I cant help with that. png and dds have a different technical meaning but weather it makes any difference to anything I dont know.
Shine from specs however do not make the the object magically shiny, its the light in the game using the spec to create shine, hence when you move angles you can see it cos the light has changed. Saying that the spec in ts4 are weird so they could work completely differently. (oops I was thinking of objects too so this could all be wrong :D)
I haven't really help at all have I (rofl)
ps - from anything Ive ever read, you cant save .png with an alpha layer in photoshop, but I dont know for sure, I can only use it, dont know the ways of it.
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Post by inabadromance on Aug 18, 2016 14:43:04 GMT -5
i've never worked with png either *whispers* MisterS. i have the same settings, and i guess i'm just really used to it. i only tried it once and in a particular texture i was working on there were more artifacts with png rather than dds. it depends on the texture i guess.
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