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Post by John-Sims on Aug 21, 2016 9:48:54 GMT -5
So I did make a previous thread but it wasn't yet completed... And while I do know a couple things about meshing how does the rig work? And how do we adjust it to our mesh??
~Thanks~
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Post by inabadromance on Aug 21, 2016 15:20:56 GMT -5
hi! I'm not really understanding the question. what exactly are you trying to do that requires you to touch the rig?
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Post by John-Sims on Aug 22, 2016 8:10:11 GMT -5
Yes inabadromance i didn't explain it as good...basicly it's a general quetion: The rig is how the sim will interact with the object right? Well while I've adjusted it as good as possible nothing really happened and the interaction animations are terrible :/ So I'd like to know how do adjust the rig and how it actually works...
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Post by inabadromance on Aug 22, 2016 14:28:54 GMT -5
So you're talking about doing poses? right? i wasn't sure if you were talking about cc creation or something related to that. There's a couple of tutorials on the bottom part of this list. edit: i've just re-read again and i'm not sure what you mean by "how the sim will interact with the object". What object are you referring to? It all depends on what you're trying to make. Any piece of clothing or accessory blend file include the rig by default just so that you can position the item correctly. it isn't attached to any of those items. Those two things are not linked. If you clarify specifically what you're talking about of what you want to do i can try and explain it better.
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Post by John-Sims on Aug 22, 2016 15:31:31 GMT -5
No the poses are WAY easier to do than making new meshes.... Sorry inabadromance for the lack of details-- I'll now go to a full explanation ^^ But anyways I'm refering to objects (Build & Buy mode) and here I'll be explaining an issue I had with a stove... That error usually consists when doing conversions cause the rig for these 2 items is WAY different... So I've converted an EA stove for TS3 (the one from Midnight Hollow btw) to TS4... And while I did adjust my mesh a lot to match the original (from TS4) when the sim tried to fry something the pan would "sink" in the mesh And not appear correctly on the top of the stove instead.... I've adjuted the rig to the new (TS3) mesh but still same poo...
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Post by inabadromance on Aug 22, 2016 15:39:25 GMT -5
mmmm i see! i've never worked with stoves, but i think what you're trying to refer to is the slots, not the rig. The slots control where all the connections of objects and sims' parts should be. Try looking at the slots and their names to see which one controls the location of the pan. you can check this tutorial to learn how to edit the slots.
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Post by John-Sims on Aug 22, 2016 16:28:47 GMT -5
Hmm..Thanks! I'll try this!!
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