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Post by kat-simss on Aug 29, 2016 9:40:32 GMT -5
I haven't done requests or meshing in quite a while, and so I decided to do a frankenmesh for a request, but I had a couple problems. I'm pretty sure it's with the UV map, but I'm not quite sure how to fix it. .package file .blend file The rest of the hair seems to be fine except for the very top, and I can't find anything on the UV that would explain why it looks that way. There is one problem with overlapping vertices, but since it is part of the original hair I don't see how it would cause a problem and/or how to fix it. Any help?
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Post by orangemittens on Sept 21, 2016 19:00:01 GMT -5
Both mesh groups in your .blend have the same cut number. Studio can only import one mesh group per cut number. If the item you're trying to overwrite with this .blend has multiple mesh groups, only one of them (the one with the same cut number that your meshes have) will be replaced with your mesh. Your .blend mesh set up needs to be the same as the mesh set up of the original LOD you're replacing. For each mesh group it has you need a mesh group and the mesh group you're using to replace each mesh group needs to have the same cut number as the mesh you want it to replace.
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