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Post by abbey331 on Aug 30, 2016 14:59:31 GMT -5
Alright, so I've been trying to convert some hairs from TS2 to TS4, and have pretty much gotten all of it down except for textural problems. The UV maps are fine and work perfectly. I want the hair to be relatively EA style, using EA textures and not as wispy alphas. So I redid the alpha to my liking and retextured it, when I first tried the hair, I used SimSkin shaders for all of it. However, it looks a bit odd, since the skin ends up appearing on the edges of the mesh, like this: Then I realized that since it does have an alpha, SimGlass would need to be the shader. So I set it to SimGlass and while it looked fine in S4 Studio, when I checked it in the game, the mesh was very strange looking and did not look at all like what it did in the studio or Blender. I don't understand how the shader could make the mesh appear so different? I didn't capture it in game, but here is a catalog thumbnail generated when I was in game: Do I need to alter the edges of each hair piece to fit the texture? I understand that converting an alpha hair and trying to make it less realistic is not really possible because of the mesh, but I didn't think that simply altering the alpha to be more blocky would change so much?
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Post by orangemittens on Aug 31, 2016 18:04:26 GMT -5
Hi abbey331, welcome to Studio forums. I'm not much into making hair but this looks like it could be a render layer issue to me. Laracroftfan1 wrote a tutorial going over what that is and it's in the CAS/Pose tutorial section HERE. If you give that a try please be aware that RL has been keeping Lara hopping and she isn't around much these days. If you ask a question in her tutorial and no one answers it's because no one is around who can, not because people are ignoring you on purpose.
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Post by abbey331 on Sept 1, 2016 19:18:35 GMT -5
Thanks! I did see that thread, although wasn't sure if it would apply. Although since it is a straight rip of a TS2 mesh, rendering issues would make sense. I'll check that out, thank you!
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