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Post by fifthace2007 on Sept 3, 2016 5:14:16 GMT -5
Hiya.
Just a quick question, what are the UV1's used for?
I've had a quick look at a couple of tuts about them but I don't fully understand their purpose.
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Post by orangemittens on Sept 3, 2016 8:26:40 GMT -5
CAS items use the UV1 in the CAS slider system. Objects occasionally use the UV1 to allow an image map that is different from the diffuse map. With CAS, depending on what the item is, the UV one can sometimes be deleted or rudimentary. For objects, unless the UV1 is separately edited Studio will copy the UV0 and replace the UV1 with that which is what EA items do unless there is a separate UV1 needed.
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Post by fifthace2007 on Sept 3, 2016 9:52:52 GMT -5
Thank you
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