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Post by owlplumbob on Sept 4, 2016 16:30:52 GMT -5
When I load my mesh in-game, it likes to get very bright in certain corners despite the fact that the diffuse and those kinds of things are all empty. not sure what is going on and hoping someone can help me. thanks! here is an image of the issue: i.imgur.com/d3LFWNQ.png
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Post by MisterS on Sept 4, 2016 16:58:08 GMT -5
upload the package file somewhere owlplumbob its too hard to tell from a pic
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Post by owlplumbob on Sept 5, 2016 15:22:24 GMT -5
upload the package file somewhere owlplumbob its too hard to tell from a pic MisterS here is a link to the .package: simfileshare.net/download/113878/
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Post by MisterS on Sept 5, 2016 18:28:04 GMT -5
When I load my mesh in-game, it likes to get very bright in certain corners despite the fact that the diffuse and those kinds of things are all empty. not sure what is going on and hoping someone can help me. thanks! here is an image of the issue: i.imgur.com/d3LFWNQ.pngThe texture is called the diffuse, the spec and normal (bump) have to be blanked out, or preferable made to suit the object. However, your spec and bump are both wrong. The bump if blanked out should have grey texture layer and a grey alpha layer yours like a starry night and a black alpha Your specs is blanked out fine but has no alpha layer. Re clone the original flamingo thingy you used, export the bump and spec out of it open them up and paint the the spec black and its alpha black, and eyedrop color the two layers on the bump and paint it out. Then import them back into your mesh you are making
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