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Post by Lunarian-Sim on Sept 5, 2016 3:40:50 GMT -5
Hello, so recently I decided to learn how to convert clothes from ts3 to ts4 and as I couldn't find a decent tutorial that would take me through the whole process step by step, I used many different guides and tutorials to achieve something that would satisfy me. Long story short, I managed to successfully extract meshes/textures and edit them (to extent) in blender and photoshop, though I am stuck with this particular problem(s): Originally those parts were not 'blank', as I deleted unnecessary parts in blender, unfortunately that also deleted parts of the body underneath them. I even tried hiding those sections, but it would not work either. Below you can see how the dress looks like without those parts being deleted:
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Post by kamyk2000 on Sept 7, 2016 18:22:34 GMT -5
I assume the grey dress is the end result you are aiming for? If so my suggestion would be deleting everything from your mesh except the dress and skeleton and then reimporting a sims 4 full body under it. If that's even a thing still. I haven't gotten as far as meshing for sims 4 yet. Just Sims 2 and 3.
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Post by cupidjuice on Sept 10, 2016 9:26:02 GMT -5
Typically when body parts are invisible/missing, or pieces of the mesh are still showing up in S4S despite being removed in blender is because of cut numbers.
EX: You clone a dress, it has 4 mesh groups, and the cut numbers are 01, 02, 03, and 04. These mesh groups' cut numbers would need to remain the same, regardless of how you plan to edit the mesh.
If you post your package file, it would be easier to help. But just as common knowledge, a lot of meshes imported from other games (like IMVU/Tera/Left4Dead) or any other "from scratch" mesh need a lot of work to work properly in S4S and The Sims 4.
I can see from the photos provided that the UV hasn't been completed, the dress's may be but you're going to need properly make your uv_1 and uv_0.
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