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Post by BrazenLotus on Sept 8, 2016 8:56:53 GMT -5
I want to take the the part of the plant tuning that spawns fruit and add only that to another object. Does anyone know if I can do that and if so which parts I would need? I've been trying to figure it out over the last few days and I'm stumped.
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Post by Kouukie on Sept 11, 2016 16:56:47 GMT -5
I believe that is possible. Maybe this tutorial could help you?
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Post by Bakie on Sept 13, 2016 14:23:03 GMT -5
BrazenLotusI've got some internet problems, so I didn't read your message any earlier then now. Watching my video probably already helped you, but if it didn't then this is what I just found. After opening a fruit tree, extracting the tuning and taking a look in the Superaffordances section, I found this line: <T>75470<!--debug_Gardening_SpawnFruit--></T> If you paste this line into the super affordances list of your object, it should probably work, unless you opened another fruit tree or bush then I did and those will have other tunings. I don't know about that at this point.
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Post by BrazenLotus on Sept 14, 2016 9:44:31 GMT -5
Bakie Thanks, I'll try that playing around with that. The fruiting plant tuning is so complicated!
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Post by Bakie on Sept 14, 2016 11:44:10 GMT -5
Bakie Thanks, I'll try that playing around with that. The fruiting plant tuning is so complicated! Haha, yeah it is. Another thing you can try is extracting the interaction tuning itself. To do so you will have to copy the number in front of the interaction you want to change and then paste that code in the extract tuning search bar. A video about this kind of tuning mods will be released next week if I don't have to many internet/pc problems.
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