|
Post by Lanti on Sept 16, 2016 17:25:59 GMT -5
When I first learned how to recolor and texture I read in one of the tutorials that we should merge all layers in Photoshop before saving the DDS file. But as I went on with textures I didn't merge them, I just saved it with the layers I wanted visible, and the others invisible. I didn't think it made any difference, and the file size was the same, so I thought PS would just ignore the invisible layers and save it just like it would it I had flatened the image. But sometimes I experience an intense quality loss from my PS image to the DDS image, to the point where holes and "noise" appears in it, even though DDS is a quite large file format. Then I tried merging the layers and holes disappeared, although I still didn't think the quality inside S4S improved much. So my question is, does merging all layers have anything to do with higher quality images? What is your method?
|
|
|
Post by MisterS on Sept 16, 2016 19:39:03 GMT -5
I just click on file, save as and select DDS in the drop down, photoshop is pretty clever
|
|
|
Post by cupidjuice on Sept 16, 2016 20:05:20 GMT -5
Perhaps it's just me but the more you recycle a DDS file, the more noisey it gets. I like to save a PSD of the texture with separate layers, and once done editing, save it as a DDS- Opposed to using the same DDS file over and over again.
Im also not sure is S4S has a fail safe to deter DDS files with a specific compression but all textures/alphas/bumps should be shaved as a DTX5. I know some people use JPG and PNGs but the quality of the image really depends on how it is compressed, and DTX5 is the highest and includes an alpha.
|
|
|
Post by MisterS on Sept 16, 2016 22:00:24 GMT -5
All my textures are low quality as I try to get maxis match so maybe Ive never noticed a quality loss so you could be right.
|
|
|
Post by Lanti on Sept 17, 2016 10:00:57 GMT -5
That's what I've been doing too. I work on a PSD and go to "save as" DDS in the DTX5 format. I took some screenshots of what happened, for the sake of illustration. I think there's some difference, although I'm not sure if they could account for better or worse looking CC. They look pretty much the same to me inside S4S. There's this strange grey area that appears in the unmerged DDS, although none of my used layers or alpha has that shape. It disappeared when I put in a white background as a bottom layer, all the others were with transparent pixels. (Please don't mind the silly image, it's where I could see this happening lol)
|
|