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Post by brybee on Sept 17, 2016 23:53:49 GMT -5
Its not even halloween yet and my experince with custom content has been spooky and tricky. I am trying to add a simple rectangle mesh to a suit jacket on the shoulder. I tried all last night and in game when i tested it the shoulder mesh would just hover in place and not flow with the characters movements. I looked up online and the only info i could come across is the added mesh has to connect with the armature so i try that and when I test in game it crashes.
I am so fustrated and confused. It must be a simple easy trick that i just cant figure out.
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Post by Mathcope on Sept 18, 2016 1:51:06 GMT -5
Can you explain a little more? Can you post some pictures and the .package youre having trouble?
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Post by brybee on Sept 18, 2016 5:41:07 GMT -5
Can you explain a little more? Can you post some pictures and the .package youre having trouble? for example it would be like trying to attatch a hat to the head but when the sim bends over the hat stays in place where the mesh joined the group and doesnt stay on the sims head. I cant figure this out for the life of me
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Post by brybee on Sept 18, 2016 6:36:08 GMT -5
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Post by Mathcope on Sept 18, 2016 12:20:47 GMT -5
I know, it is for sure a problem with the weight, most likely. But I can't really tell why it's not assigning if you don't share the file... (You can PM it if you want).
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Post by Mathcope on Sept 18, 2016 16:20:18 GMT -5
There're some problems in your project. First of all. You need to group your new modifications into a the groups of the original mesh. That way they will import into Studio properly. Secondly, you need to ajust the new modifications to work with the game. That means you need a uv_0 and uv_1, you need to vertex paint it. And as you said weight it. There're tutorials for all that in the forum. You can search in the index about it. For the weight part, that you asked here. It's pretty easy. You need to select the top in the original EA mesh. The part that contains the shoulder and those bones. Then, using the Brujah tutorial about transfering weight. Follow the instructions. TUTORIAL LINK[/a
After you do all that your modifications will be able to work in the game, move with the body and work with sliders. It's a little hard work to do but that's how EA created it for Sims 4. :/ Good luck!
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Post by brybee on Sept 18, 2016 19:56:25 GMT -5
There're some problems in your project. First of all. You need to group your new modifications into a the groups of the original mesh. That way they will import into Studio properly. Secondly, you need to ajust the new modifications to work with the game. That means you need a uv_0 and uv_1, you need to vertex paint it. And as you said weight it. There're tutorials for all that in the forum. You can search in the index about it. For the weight part, that you asked here. It's pretty easy. You need to select the top in the original EA mesh. The part that contains the shoulder and those bones. Then, using the Brujah tutorial about transfering weight. Follow the instructions. TUTORIAL LINK[/a
After you do all that your modifications will be able to work in the game, move with the body and work with sliders. It's a little hard work to do but that's how EA created it for Sims 4. :/ Good luck! Thanks for the help and taking the time to look. I have no idea what a uv 1 and 0 is so I guess more research for me. OK I will try what you said to hopefully get it to work. About the hat how do I get it to work with hair since I rotated the original
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Post by brybee on Sept 18, 2016 21:40:08 GMT -5
There're some problems in your project. First of all. You need to group your new modifications into a the groups of the original mesh. That way they will import into Studio properly. Secondly, you need to ajust the new modifications to work with the game. That means you need a uv_0 and uv_1, you need to vertex paint it. And as you said weight it. There're tutorials for all that in the forum. You can search in the index about it. For the weight part, that you asked here. It's pretty easy. You need to select the top in the original EA mesh. The part that contains the shoulder and those bones. Then, using the Brujah tutorial about transfering weight. Follow the instructions. TUTORIAL LINK[/a
After you do all that your modifications will be able to work in the game, move with the body and work with sliders. It's a little hard work to do but that's how EA created it for Sims 4. :/ Good luck! I grouped the medals and shoulder pads to the the chest so it would work in sims 4 studio but the biceps dissapear and nothing shows up in sims 4 studio. Do i need to Joint my 3d models to the sims mesh?
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Post by brybee on Sept 18, 2016 22:34:45 GMT -5
i follow the tutorials, and i manage to get the medals and move with the characters movements but they are glitched with meshes shooting out everywhere. not sure why... anyone please have any ideas?
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Post by Mathcope on Sept 18, 2016 22:39:34 GMT -5
You need to take a look at the groups the original EA mesh have. And try to keep that order. There are cut numbers for each part that should be respected in order to import it to Studio. If the chest group has a X cut number, after you group your modifications to it, make sure to check that the cut number didn't change at all. I pointed you the chest because there's no cut in there in the original EA groups. But for example, if you make some modifications in some parts of the arm, you need to merge your modifications to the arm original group and not the chest.
As for the hat. EA determined the hat rotations that are available. There are some of them and they have diferent rotations each. There are like 4 i think of diferent types of hats. Those all have the same rotation in common. This allows the hair creators to chop in the right direction. So if you make a hat, you need to keep that rotations. For that look into a hat mesh and see which one of those have the rotation that fits best your mesh.
And, by the way. Which original clone did you clone? The original suit. From which expansion is it? I'm sorry but I don't have that many hours played or that much experience with clothes yet. I was wondering so I could look better the way the original mesh is.
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Post by Mathcope on Sept 18, 2016 22:43:35 GMT -5
Sorry I missed your other post. Can you take a picture of the issue?
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Post by brybee on Sept 18, 2016 22:46:07 GMT -5
You need to take a look at the groups the original EA mesh have. And try to keep that order. There are cut numbers for each part that should be respected in order to import it to Studio. If the chest group has a X cut number, after you group your modifications to it, make sure to check that the cut number didn't change at all. I pointed you the chest because there's no cut in there in the original EA groups. But for example, if you make some modifications in some parts of the arm, you need to merge your modifications to the arm original group and not the chest. As for the hat. EA determined the hat rotations that are available. There are some of them and they have diferent rotations each. There are like 4 i think of diferent types of hats. Those all have the same rotation in common. This allows the hair creators to chop in the right direction. So if you make a hat, you need to keep that rotations. For that look into a hat mesh and see which one of those have the rotation that fits best your mesh. And, by the way. Which original clone did you clone? The original suit. From which expansion is it? I'm sorry but I don't have that many hours played or that much experience with clothes yet. I was wondering so I could look better the way the original mesh is. Its been 3 days trying to figure this out. There is tons of tutorials on youtube but nothing covering this problem and the tutorials in written are not very detailed and simple. I do the weight adjustments and assign the mesh but the problem is when i update it in sims 4 studio the mesh doesnt show up only when i ctrl J to join it then it shows up but problems occur. I have tried to make a group but it wont show my mesh in the sims 4 studio even though its grouped
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Post by brybee on Sept 18, 2016 22:54:41 GMT -5
Sorry I missed your other post. Can you take a picture of the issue?
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Post by Zelrish on Sept 19, 2016 9:18:15 GMT -5
Well, you have to Ctrl+J the meshes together so that the import is properly done in Sims4studio. You need to have the same number of groups in blender when you import the file back as you had when you exported it. At the moment you merge the objects together (Ctrl + J), first select your new object then holding shift, select the cloned object (top?)) you will probably lose the weight assignment (at least it happens all the time for me). You can check it by simply going back to the tab weight paint in blender. If it is all blue whatever the bone you select, then you lost the weight assignment and need to redo it. You can simply transfer the weights again following the tutorial posted by Mathcope.
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Post by brybee on Sept 19, 2016 9:26:50 GMT -5
Well, you have to Ctrl+J the meshes together so that the import is properly done in Sims4studio. You need to have the same number of groups in blender when you import the file back as you had when you exported it. At the moment you merge the objects together (Ctrl + J), first select your new object then holding shift, select the cloned object (top?)) you will probably lose the weight assignment (at least it happens all the time for me). You can check it by simply going back to the tab weight paint in blender. If it is all blue whatever the bone you select, then you lost the weight assignment and need to redo it. You can simply transfer the weights again following the tutorial posted by Mathcope . is that why it glitches and the mesh shoots all over the place? I really want to finish this project. Attaching buttons, belt buckle, medals, shoulder things to the jacket but its been very very very hard
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