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Post by brybee on Sept 19, 2016 9:27:33 GMT -5
Well, you have to Ctrl+J the meshes together so that the import is properly done in Sims4studio. You need to have the same number of groups in blender when you import the file back as you had when you exported it. At the moment you merge the objects together (Ctrl + J), first select your new object then holding shift, select the cloned object (top?)) you will probably lose the weight assignment (at least it happens all the time for me). You can check it by simply going back to the tab weight paint in blender. If it is all blue whatever the bone you select, then you lost the weight assignment and need to redo it. You can simply transfer the weights again following the tutorial posted by Mathcope . do you know why the arms dissapears?
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Post by Zelrish on Sept 19, 2016 9:56:10 GMT -5
Well, the flying away is because of the weight painting. There is none on the added pieces so it floats in the air and moves around when the sim moves in CAS.
The arms, disappearing, I am not quite sure. Maybe you inverted the normals without noticing. Hard to say without having a look at your blender file. (Also my experience is still limited)
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