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Post by brybee on Sept 25, 2016 15:21:52 GMT -5
Pls help 😢
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Post by Zelrish on Sept 26, 2016 2:41:46 GMT -5
Hello Brybee, Did you edit your package since the last comment from Mathcope? You are on the right track now that you moved and resized your UV. Like Mathcope said you only need to add you texture in the area where the UV for the shoulder pads is. Also, don't forget to edit the ALPHA on the texture so that it is visible. (You might have forgotten that)
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Post by brybee on Sept 26, 2016 6:45:52 GMT -5
Hello Brybee, Did you edit your package since the last comment from Mathcope ? You are on the right track now that you moved and resized your UV. Like Mathcope said you only need to add you texture in the area where the UV for the shoulder pads is. Also, don't forget to edit the ALPHA on the texture so that it is visible. (You might have forgotten that) yes i edited so the texture is positioned in the corner and works in blender but still comes up black in studio and CAS. Do i have to use blender cycles? do i have to edit the nodes? how do i edit the alpha do i make it all white in a 2d editor?
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Post by Feyona on Sept 26, 2016 7:44:33 GMT -5
brybee I checked your package and there is no texture in place where you positioned epaulettes uv. I created rough texture and it works fine. Please read again what Mathcope wrote because he actually gave you correct advice. I created second swatch and imported my texture. The only thing that might need additional work is uv of epaulette, the bottom part. I didn't check how it works in the game though.
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Post by brybee on Sept 26, 2016 13:01:15 GMT -5
brybee I checked your package and there is no texture in place where you positioned epaulettes uv. I created rough texture and it works fine. Please read again what Mathcope wrote because he actually gave you correct advice. I created second swatch and imported my texture. The only thing that might need additional work is uv of epaulette, the bottom part. I didn't check how it works in the game though. yes that was my problem, i had no alpha layer in the texture image so it would just render black. Took forever but i got it. Thanks yous
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Post by Mathcope on Sept 26, 2016 16:02:33 GMT -5
Remember next time you can also use PNG, with that you won't be bothered about the alpha channel. As long as the part you dont want is transparent it will not import into studio.
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Post by Feyona on Sept 26, 2016 20:19:25 GMT -5
brybee glad that you've figured it out! I didn't realize that you might use .DDS format for importing. I work with .PNG only since times when this option was introduced in S4S.
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