Post by daer0n on Sept 24, 2016 15:23:57 GMT -5
I made a door from scratch, and I am having the hardest time making it work in game. This is the first time I've had this issue with a door. I've tried making the door bigger, smaller, changing the structure of it a bit, I made it slimmer and thicker to fit the thickness of the walls, etc. When I test it in game it and try and put it on a wall it says "Must be completely supported by wall" I am not sure what this means as I've never had this issue before and it's driving me bonkers. I have assigned a wall cutout and I also have changed the footprint to different sizes as well as the wall cutout info to change it to 6 tiles which is the size this door has width wise. I've also tried two tiles, and 4 tiles and I still get the same error, the door won't place unless I use "bb.moveobjects on" cheat. When I place the door with the cheat it works fine, the door part swings open without issue, but it just won't place without cheats. So, I am at a loss of what this issue could be. Is my door too big, should it only be 4 tiles wide or does it not matter at all, I really am unsure what the problem might be with it. If you guys want to take a look at any of the files I uploaded here and let me know what my issue might be I would greatly appreciate it. I had also used a different door previously and ended up with the same issue, so at this point I could assume that there is a problem with the mesh itself?. [ I cloned the Modern Wood Door Plus Short Sidelights and Transom to do this door].
NOTE: I did not edit the footprint of the door this time or the cutout info table to make it fit the appropriate number of tiles so the wall cutout will show smaller in game.
Blend file
.package file
NOTE: I did not edit the footprint of the door this time or the cutout info table to make it fit the appropriate number of tiles so the wall cutout will show smaller in game.
Blend file
.package file