|
Post by cupidjuice on Sept 26, 2016 21:03:52 GMT -5
So, I was reading the RLES Specular map tutorial and although I didn't see it for makeup, I decided to try it anyways. The results I got were interesting but not what I was hoping for. The lid has a harsh shine on it that seems to not move much, and there are these crunchy almost pixelated piece around the eyes that ARE actually reflective and responsive when rotating. Could someone take a look at my package file and perhaps tell me where these crunchy textures would be coming from? I see them on my RLES image but both of them they aren't present, on the alphas or other channels My package file is here: www.dropbox.com/s/4s0qn6v2ogqqh3j/colonydrone-wetmakeuptestrun.package?dl=1
|
|
|
Post by cupidjuice on Sept 26, 2016 23:43:00 GMT -5
Edit: The tutorial was kind of vague and hyper specific to already made clothing. I fiddled around with it for a while and actually figured out how the mask corresponds with the overlay since I was "converting" an eyeshadow, and had to use lipstick as a base so I could have the RLES images (since Im not sure how to add them myself)
But this is considered fix! (:
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 28, 2016 16:28:49 GMT -5
|
|
|
Post by inabadromance on Sept 28, 2016 20:01:41 GMT -5
hi! i'm not really sure if i'm understanding the question.. I'm seeing on the gif you shared on the first post.. and i see everything that is on the specular in the gif... the aureola on the lids and the dots on the sides.. Care to explain me is it you want to change? I'm going to try and assume that the dots and the solid aureola is what you don't want. If that is it, might want to edit the black part of the specular so it doesn't show that. You might not see it directly on the texture, but those parts are not black if they are still showing up on the preview. Same with the sides of the aureola of the shadow. Hope i'm explaining it right, if not just let me know what you meant!
|
|
|
Post by orangemittens on Sept 29, 2016 21:28:54 GMT -5
cupidjuice, also, there is a tutorial in the CAS/Pose section that shows how to add a specular resource to a CAS item that does not have one.
|
|
|
Post by cupidjuice on Sept 30, 2016 0:20:08 GMT -5
hi! i'm not really sure if i'm understanding the question.. I'm seeing on the gif you shared on the first post.. and i see everything that is on the specular in the gif... the aureola on the lids and the dots on the sides.. Care to explain me is it you want to change? I'm going to try and assume that the dots and the solid aureola is what you don't want. If that is it, might want to edit the black part of the specular so it doesn't show that. You might not see it directly on the texture, but those parts are not black if they are still showing up on the preview. Same with the sides of the aureola of the shadow. Hope i'm explaining it right, if not just let me know what you meant! *thumps heads* it was the lightest shade of black, a custom black i had in my palette that wasn't a perfect 000000 which is why I couldn't see it, haha.
|
|
|
Post by cupidjuice on Sept 30, 2016 0:21:10 GMT -5
Gracias! that's very indepth and that's what I ended up doing out ♥
|
|