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Post by mysle86 on Sept 30, 2016 4:07:40 GMT -5
Sorry to ask for help all the time. I have a bit of a problem with my new project. The backside of the ruffle is showing through as seen on the picture: Ive checked the uv map, and made sure the back and front of the ruffle is seperate, and checked all faces are on the right place on my uvmap. Ive made it thicker to see if that would help, but it didnt. Ive checked that the faces of the back and front doesnt touch, and all looks fine. I just cant figure out why it is showing. Any help is very appreciated.
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Post by j on Sept 30, 2016 7:06:01 GMT -5
Please post your .package or at the very least the mesh. It's hard to tell what's wrong from picture alone.
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Post by mysle86 on Sept 30, 2016 9:54:19 GMT -5
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Post by inabadromance on Sept 30, 2016 12:25:56 GMT -5
hi! i can't download the files. It's asking me to link to one of my social accounts and i don't really want to do that. Can you try another host like dropbox, simfileshare if you have an account or mediafire?
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Post by mysle86 on Sept 30, 2016 13:00:28 GMT -5
Im so sorry. Im not really used to uploading files like this. Tried mediafire and updated the links in my previous comment.
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Post by inabadromance on Sept 30, 2016 13:46:29 GMT -5
hi! i'm looking at your mesh and i don't really understand the issue you're pointing out.. are those squares supposed to be there?. All the new parts you've added have to have a new uv_1 and weight paint.
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Post by mysle86 on Oct 1, 2016 4:28:38 GMT -5
Thank you very much for responding and taking time to help me. No the squares are not supposed to be there. That was actually my problem in the first place. I didnt even know about the other problems. Im really grateful for your help. Im still such a noob at all this The backside of the ruffle is a light pink (to illustrate the problem) and the squares show where is shows through to the frontside of the ruffle, which wasnt supposed to happen. But now I´ve done the weight transfer and tried to do a uv1 map, and they only show in studio, not in cas, so i guess thats fixed. I do however think i need to try again with the uv1 map. Im not sure where the parts of the ruffle goes on there though. And i guess they are actually the only part i have to worry about, since i have really changed the dress itself, so i should be able to use the uv1 map allready made for it right? And then i think i have to work on joint assignment, cus it look a bit wierd when she moves. Is there a tut anywhere that shows multiple joint assigment? Or is it enough to only assign it one place if you understand? Im sorry about all the questions, i just really want to learn. Thank you very much.
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Post by inabadromance on Oct 1, 2016 18:56:47 GMT -5
hi! You need to follow the tutorials i linked you earlier. The weight transfer doesn't apply the parts to only one bone but multiple at once depending on the location in the body. Same with the uv_1. You are not the one who "decides" what bone or place to put each uv or weight, blender does it on their own already.
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Post by mysle86 on Oct 2, 2016 4:45:04 GMT -5
Okay. Thank you very much.
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