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Post by serenity on Sept 30, 2016 19:23:32 GMT -5
new mesh, rig problem? so I created this new mesh, everything is working right, has some clipping issues but that I can solve But my question is: when I use the fat slider, the arms are in the same place, which causes them to enter the mesh? Unlike a mesh of EA or even from marigold for example, when the arms move with the size of mesh I wanted to know how to change it? because I have no idea I could publish it anyway, but I want everything to be just right, pls help download the mesh + package here: www.simfileshare.net/download/120934/
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Post by Mathcope on Sept 30, 2016 19:43:10 GMT -5
Hi! What makes a CAS item work with sliders is the UV_1, that is a second uv map and is not associated with the texture. For more info you have some tutorials i'll link here. Eliavah tutorial for uv_1 unwrapping for garmets HEREand to get the templates and read more you have the Andrew tutorial HERE. Eliavah's tutorial is really easy to use, since that method makes the process a LOT easier. If you follow the steps your mesh should work with sliders, that includes the fat/thin, muscular, and dragging parts of the body.
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Post by serenity on Sept 30, 2016 19:55:34 GMT -5
Mathcopeheeey thanks for listening but I do not think the problem is with the uv_1, I know how to unwrap it up because my mesh works right so I think it's something with the rig... what I want to know is what I have to change so that the arms move as I increase slider, you know? I don´t know if I'm being clear With a top mesh, they move correctly, but only with outfits that goes wrong..
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Post by brujah on Sept 30, 2016 20:22:08 GMT -5
Take a look at THIS post.
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Post by inabadromance on Sept 30, 2016 21:39:10 GMT -5
i never saw that post brujah, thanks for linking it :D good to know!
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Post by serenity on Oct 1, 2016 10:16:56 GMT -5
Thank you guys, I solved the problem! I was joining the mesh with a nude body that I already had, so I tried to join with a similar dress and it worked! thanks a lot brujah for the thread :D I also had never seen it, ´arms stuck´ was the term I should have used but did not think it B-|
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