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Post by arwenkaboom on Oct 1, 2016 4:40:39 GMT -5
So my frames mesh get 180 degrees in s4s, and looks okay in blender. Weird thing is that the handles or whatever its called, stay put right where they need to be. Never happened before, im so confused. Heres pictures.
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Post by j on Oct 1, 2016 6:21:51 GMT -5
It looks like you're viewing the mesh from behind in the 1st image. So how is the object UVmapped, is the front and the back of the frame mapped in the same place? That would explain why you're seeing the picture on both sides.
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Post by arwenkaboom on Oct 2, 2016 16:25:25 GMT -5
i explained, its the mesh, the part of the mesh. You see that thing its leaning on, its where its suppose to be. Meaning only my frame rotates 180. Im not new to this i know how to check my uv maps and how to fix it thats not it. Its the mesh that got rotated in s4s, i even checked and saw that extrude i made in the frame, i can see the angles. How it looks in blender its how its suppose to be, and its from left angle taken, after hitting 1, its deffinetly on the right side.
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Post by inabadromance on Oct 2, 2016 16:59:54 GMT -5
hi! Please can you share the .blend and package so that someone can take a look at it.
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Post by Zelrish on Oct 5, 2016 2:16:15 GMT -5
How does it look from the other side in s4s (and in blender)? Transparent or you have the texture as well ? Seems that the texture is simply applied on both sides of the mesh which could be normal if the picture is just made of a plan and the doublesided option is set to 1 in s4s The normals could maybe inverted on the plan as well maybe (but it should not display like that in blender then.. still woth checking)
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Post by arwenkaboom on Oct 9, 2016 5:50:01 GMT -5
Sorry, ive been working these days and had little time to do any 3ds..Anyway, um realized that problem is um flipped normals. So when faces are looking outside in blender, they are inside in s4s, i had this problem once before and it got solved on its own after restarting pc, but now it wont go away. When i flip normals in blender (meaning faces are inside) its normal in s4s and game. I tested it.. I mean i could work like that but it still makes me tingle when i know its messed up in blender. Ill put blend file, so maybe its problem just with me, just wanna know. www.dropbox.com/s/fc57yau77p03xb9/picture%20frames.blend?dl=0
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Post by MisterS on Oct 9, 2016 8:14:01 GMT -5
This is in 3ds max cos I dont know how to point it out in blender Green means all of your faces are backwards When I flip them the green showing through is inner face of the back mesh When I pull the face forward you can no longer see the back face Im guessing that is at least half your problem.
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Post by arwenkaboom on Oct 9, 2016 8:40:34 GMT -5
Tried pulling faces, ended up with the same result. I have no idea. Did you try to import in s4s, like the original one? Is it messed up or normal?
I gotta go to work, ill try some ideas, that i will hopefully get during the day, later.
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Post by MisterS on Oct 9, 2016 8:52:07 GMT -5
I need the package to put it in s4s, not just the blend
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Post by arwenkaboom on Oct 9, 2016 17:24:50 GMT -5
i thought like just clone frame from sims and import it, never mind. Ill just take it as it is. made a chair and its okay so i guess its only the frame. I can live with it.
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