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Post by FAE on Oct 2, 2016 5:15:09 GMT -5
thank u for this,but why I'm doing all the steps above right,nothing shows up in sims 4 studio when I import the mesh? please help!:(
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Post by Feyona on Oct 2, 2016 5:51:02 GMT -5
Hi FAE! Please post your .package and .blend file so someone can take a look.
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Post by FAE on Oct 2, 2016 6:58:28 GMT -5
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Post by Feyona on Oct 2, 2016 7:18:24 GMT -5
FAE From what I see: 1. You need to rename uv_map to uv_0 2. Assign your accessory to another joint (I believe you will need to assign to 2 joints, b__R_UpperArm__ and b__R_ShoulderTwist__ ). Right now it's assigned to the head and needs to be assigned to right hand joints. Check this tutorial about weight transfer. 3. You will need to place your uv map, check this thread for templates and explanation. 4. To make your accessory moving with sliders you will need to make the second uv. Tutorial here. Last one, you will need to vertex paint your accessory in a different color. Probably the same as EA clothing meshes (hex: 00FF00).
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Post by FAE on Oct 2, 2016 8:08:13 GMT -5
thank u so much again,I'll follow these steps and tell what happened. see you
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Post by FAE on Oct 2, 2016 11:17:35 GMT -5
ok,I followed these steps(however I have problems with uv maps,I'm confused)I was able to make the mesh show up in s4s but I have problem with importing the texture,when I import it it covers the whole body,and its kinda weird on the mesh.can u help me with this too?
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Post by FAE on Oct 2, 2016 11:31:44 GMT -5
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Post by inabadromance on Oct 2, 2016 12:37:36 GMT -5
hi virginia! You need to edit and move the uv to other part of the texture space. Each cas obj has it's separated dedicated part depending on where you want to put it. And it shouldn't be covering any part of the skin (unless said part is covered but something else or not seen) You can read the part 3 of this tutorial that explains how to move the uv. Also, here's a detailed color code on how accessories and skin is located on the texture. You can clone any accessory you want your item to be located in, export its texture and use it as a base.
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Post by FAE on Oct 2, 2016 13:25:49 GMT -5
thank u so much,(yeah the texture that was covering the whole body wasn't shown here cuz I didn't import it,this is before importing the texture)I read that tutorial but understood nothing bc I'm a beginner :-[ I cant even see any faces on my uv map in blender(the left part)so I'm completely confused now :-[
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Post by inabadromance on Oct 2, 2016 16:58:08 GMT -5
You have to select the whole mesh by pressing A in edit mode for the UV map to show up.
If you're still having problems seeing it, can you attach a screenshot of what you're seeing so i can understand better?
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