|
Post by Cowplant^__^ on Oct 4, 2016 13:21:03 GMT -5
Hey everyone! I wanted to start learning how I can do, or rather import existing animations for TS4 with blender. I've never worked with blender so this is new territory for me. First of all: Where do I get a sims 4 model to work with in blender? I see them everywhere but I haven't found a download for them? Is there anything you could recommend? What should I start with when learning to use blender? :-) Thank you very much for your help! Best wishes EDIT: I now know how to get the model.. via Sims 4 studio :D I am trying to practise a bit by making some animations. I was even able to import a short test animation into the game! Now I was wondering if I can also import animations? :-)
|
|
|
Post by inabadromance on Oct 4, 2016 15:21:08 GMT -5
hi! Welcome to the forums. You can import poses or animations by creating a new package choosing the "clip pack" option and selection "animation". Once in game, you're required to have Andrew's Pose Player that will be able to make your sim make the poses or animations you made.
|
|
|
Post by Cowplant^__^ on Oct 4, 2016 15:39:46 GMT -5
Thanks! The problem is, I don't know where to start. I have an animation which is in a motion data file. In Blender, I imported a Sims 4 Female base in a pmg file (it was originally for MMD) and then I imported the motion data. That means I didn't use the Sim model I am given by Sims4Studio but one I imported myself into blender. Then I saved thas as a blend file. But when I try to import this in Sims4Studio I get this error:
The Sims 4 Studio - Version 2.7.0.9 System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException: Traceback (most recent call last): File "<string>", line 1, in <module> File "<string>", line 18, in <module> File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\animation\blender.py", line 184, in save_clip track_key = FNV32.hash(cname) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\helpers.py", line 24, in hash byteArray = str(string).lower().encode(encoding='ascii') UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-3: ordinal not in range(128)
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 267 at S4Studio.Blender.BlenderUtilities.ImportClip(String custom_blend, String custom_clip, String prefix) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 449 at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass150_0.<ExecuteImportAnimation>b__0() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio\ViewModels\Animation\AnimationPackCustomContent.cs:line 877 at S4Studio.LoadingScreen.<>c__DisplayClass6_0.<Show>b__0() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 67 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- ---> (Inner Exception #0) S4Studio.Blender.BlenderException: Traceback (most recent call last): File "<string>", line 1, in <module> File "<string>", line 18, in <module> File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\animation\blender.py", line 184, in save_clip track_key = FNV32.hash(cname) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\helpers.py", line 24, in hash byteArray = str(string).lower().encode(encoding='ascii') UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-3: ordinal not in range(128)
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 267 at S4Studio.Blender.BlenderUtilities.ImportClip(String custom_blend, String custom_clip, String prefix) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 449 at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass150_0.<ExecuteImportAnimation>b__0() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio\ViewModels\Animation\AnimationPackCustomContent.cs:line 877 at S4Studio.LoadingScreen.<>c__DisplayClass6_0.<Show>b__0() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 67 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()<---
Maybe I did it wrong? The Animation is a VMD file. I downloaded an addon for blender which allows me to open these files. Do I have to convert this animation into another format before trying to convert it to TS4?
I also tried it another way: In Sims4Studio I clicked on "clip pack" and animation but instead of Import, as I did before when trying to import the animation directly, I exported a blank blend file and tried to import the vmd animation after that in blender but whenever I tried to import it, nothing happened. I appeared in the Animation panel on the right but I somehow could not use it on the model given to me by Sims4Studio.
How can I import the animation correctly? :( I hope you can understand what I mean... It is very difficult to explain. But I would be very happy if someone could help me! :(
|
|
|
Post by orangemittens on Oct 4, 2016 17:15:40 GMT -5
Sims 4 Studio will only import a .blend with data that is the same as the EA model rig. If you try using some other model rig, Studio will give you an error message as it runs into code that is not compatible with the game. Studio does not support the conversion of MMD as MMD does not use the Sims 4 rig. That said, I know one person has accomplished MMD conversions for Sims 4 using Studio. He did that independently and has not posted any instructions or tutorials. So, while it is possible, it is unlikely that anyone here is going to be able to help with it.
|
|
|
Post by MisterS on Oct 4, 2016 17:20:48 GMT -5
This is one of the best blender animation tuts Ive seen
You dont need to make a clock and follow it, just watch it it gives some good basic knowledge.
|
|