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Post by miusicc on Oct 6, 2016 7:03:32 GMT -5
i think because my mesh is long so it overlap the bottom. How can i fix it? I always need to adjust the slider to make it perfect. Why? :((
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Post by Zelrish on Oct 6, 2016 7:24:59 GMT -5
Well, concerning the back, your UV might be overlapping the pants area. For the front, it is most likely the the uv_1 needs some work.
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Post by miusicc on Oct 6, 2016 7:48:42 GMT -5
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Post by Zelrish on Oct 6, 2016 9:10:03 GMT -5
I cannot look at your mesh unless you upload the .blend as well (I'm at work and the mac version of s4s doesn't allow exporting the mesh)
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Post by Zelrish on Oct 6, 2016 9:18:14 GMT -5
Ah ! I finally understand what is wrong in your first screenshot !! Like the trousers on the screenshot are black I didn't realise the PANTS are overlapping ON the sweater. -_- Another thing now that I looked at your mesh in s4s preview window. We should also see the bottom of the sweater on the front side. But we don't. So those are wither due to the mesh being too small, but I doubt it as you probably created it in marvellous designer. So it is probably a weight issue and an uv_1 issue. You can follow this tutorial for the uv_1 and this one for the weight.
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Post by miusicc on Oct 6, 2016 22:49:07 GMT -5
Ah ! I finally understand what is wrong in your first screenshot !! Like the trousers on the screenshot are black I didn't realise the PANTS are overlapping ON the sweater. -_- Another thing now that I looked at your mesh in s4s preview window. We should also see the bottom of the sweater on the front side. But we don't. So those are wither due to the mesh being too small, but I doubt it as you probably created it in marvellous designer. So it is probably a weight issue and an uv_1 issue. You can follow this tutorial for the uv_1 and this one for the weight. I'm already followed those tutorials and finally it was like the screenshot You's right. I created it in Marvelous but...mesh is too small??? I think because my jacket is long and it's through the bottom. I uploaded my .blend please check again Thank you! (sorry for my english. It may make you confuse )www.mediafire.com/file/vm4ckk4e0opd1en/jacket%282%29.blend
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Post by Zelrish on Oct 7, 2016 1:53:43 GMT -5
Hi good morning (at least for me :p )
You did not resize the uv_1 map after you were finished adjusting it. You need to select your whole uv_1 then scale it x2 on the x axis and move it back from -512
Or as quoted by Eliavah :
That should fix it.
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Post by miusicc on Oct 7, 2016 9:02:26 GMT -5
Yay :D I made it! Thank you very much but I still have a question: How can I make my texture to be higher quality? As you can see the "Adidas" logo is blurred. I try to sharpen it in Photoshop but it's still blurred.
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Post by Zelrish on Oct 8, 2016 8:38:33 GMT -5
Glad to hear it works now :D well done.
As for the texture I am not very good at that but I suppose if you take a high definition adidas logo and simply shrink it down to add in on the texture instead of this one it should appear more clearly. I mean, I think :p
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