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Post by Sympxls on Oct 8, 2016 13:48:33 GMT -5
I did. For every object I've converted from TS3, the spec map has been the same size and color as in the tutorial linked. I'll figure it out somehow. Thanks for all your help simmers! This thread can be closed.
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Post by adelin4504 on Oct 9, 2016 3:30:08 GMT -5
Sims 3 and 4 have different image components. Please make one for the sims 4, dont use the one from TS3
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Post by inabadromance on Oct 9, 2016 12:24:54 GMT -5
I labeled the blender meshes the way they were because that is what worked for me and I apologize for not explaining my reasons for naming them the way I did. 1.blend is the mesh I would import into S4S and s.blend is the shadow mesh. That is what works for me. Sorry if it confused anyone. The original mesh I showed on my first post was in the files. I know the shadows weren't showing in blender or S4S, but when you took the mesh in game, the shadows on the texture were there, as shown in the picutre. I started over from scratch. Used the multiplier from TS3 (which was the same as the bake.png I had created when I baked the mesh in blender even before posting on here) as the bumpmap. In my defense, I used the TS3 spec map for both the TS4 spec map and bumpmap because I'm a total noob and really had no idea of the difference until now. Used the orig spec map from TS3. Went in game. The shadows on the mesh were gone!!! Thanks inabadromance ! But now the mesh was super shiny, so I replaced the TS3 spec map I had previously saved the package with, with the orig cloned mesh's spec map, and going back in game, it was less shiny, but still shiny nonetheless. How do I get rid of that shine all together? Cause I hate it. lol hi! What i mentioned about naming is referring to the name groups in blender, not about the name of the file. You have to double click on the group name in blender and change it with the equivalent name .. studio mesh.. what i wrote earlier. Did you change the uvmap name like i said earlier too? I linked you the string number that corresponds to the bump map BD3D97D4BC076C7F. Did you import a correct bump map? Can you share the updated blend and package file? Only those two would be fine.
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Post by Sympxls on Oct 10, 2016 9:14:38 GMT -5
Yes I imported the correct bump map. Like I said earlier, I had no clue before this thread what the difference between the 2 dst image files were. But now I know. So yes, a correct bump map was used. I have made a new spec map as was suggested by adelin4504 & Mathcope. With everyone's help, all issues I had with the conversion have been solved. Thanks!
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Post by adelin4504 on Oct 10, 2016 12:40:51 GMT -5
Glad to help you! Have fun with your CC :P
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