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Post by owlplumbob on Oct 7, 2016 16:31:56 GMT -5
I tried to convert a clothing mesh from TS3 over to TS4, but every time I try to test it in CAS it just crashes my game :/ anyone know what the problem might be? maybe too high polycount? let me know if you need a .package, thanks
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Post by brybee on Oct 7, 2016 17:40:36 GMT -5
i had crashing to desktop before in the past with my custom mesh clothing, the problem for me was there were two IK bones overlapping eachother.
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Post by inabadromance on Oct 7, 2016 18:00:16 GMT -5
hi! i'm not sure how to exactly pin point the issue you might be having. If you share the .blend someone can take a overall look to it. Can you explain the steps and the tutorials you followed?
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Post by owlplumbob on Oct 7, 2016 18:11:49 GMT -5
hi! i'm not sure how to exactly pin point the issue you might be having. If you share the .blend someone can take a overall look to it. Can you explain the steps and the tutorials you followed? I made my uv_0 fine, used an EA mesh to transfer all the weights, then used data transfer to make the uv_1. then i imported into S4S and tried to load it in game. here is the .blend: simfileshare.net/download/122587/
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Post by Feyona on Oct 7, 2016 18:54:26 GMT -5
Hello owlplumbob ! I took a look at your .blend and see that seems data transfer didn't go well, also you will need to do vertex paint. So you will need to redo again all the steps for weight transfer, and also do vertex paint so your dress will move with sliders. There should be the names for joints in place of "Groupname" and as I see it wasn't assigned properly. Here is the list of joints that you should see in vertex groups section. I think what happened that you chose not the best mesh for transferring the data from it. What tutorial did you follow and what meshes did you choose to clone and transfer the data from? When you transfer data make sure that you click first on the mesh that you will be transferring data from. This is very important. Just in case here is the link to tutorial. There might be some other problems that I don't see. This is the first one that caught my eye.
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Post by inabadromance on Oct 8, 2016 0:34:25 GMT -5
What Feyona is pointing out certainly looks like the possible culprit! remember to do all the weight, cut numbers, vertex paint.. on the older version of blender, and only using the new one last for only the uv_1.
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Post by owlplumbob on Oct 8, 2016 17:14:03 GMT -5
Hello owlplumbob ! I took a look at your .blend and see that seems data transfer didn't go well, also you will need to do vertex paint. So you will need to redo again all the steps for weight transfer, and also do vertex paint so your dress will move with sliders. There should be the names for joints in place of "Groupname" and as I see it wasn't assigned properly. Here is the list of joints that you should see in vertex groups section. I think what happened that you chose not the best mesh for transferring the data from it. What tutorial did you follow and what meshes did you choose to clone and transfer the data from? When you transfer data make sure that you click first on the mesh that you will be transferring data from. This is very important. Just in case here is the link to tutorial. There might be some other problems that I don't see. This is the first one that caught my eye. Alright, thank you for the tips! I actually was not using a tutorial, which totally left room for some big mistakes!! on the group list for the weights, is there a way for me to transfer all the weights at the same time? it would only transfer one weight over when i used weight transfer, thus forcing me to make a group for each weight. i wasn't about to name 50+ groups each time i transfered, so i just kinda left them :P any idea what the issue might be?
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Post by Feyona on Oct 8, 2016 18:04:52 GMT -5
owlplumbob You will need to transfer the data again. I would delete all vertex groups (all, including b__L_Forearm__) and follow tutorial that I gave the link to. I checked some groups and even if you'd decided to rename each group to the joint you would still get problems with animation. There are some groups with the same weight in your mesh and some joints with not so smooth assignment.
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