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Post by brybee on Oct 7, 2016 17:36:26 GMT -5
Using poser and everything can it be done? to move the joints into position and use it as a statue to place in game?
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Post by brybee on Oct 7, 2016 22:49:51 GMT -5
is there a way to set a default pose for the armature?
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Post by Zelrish on Oct 8, 2016 10:06:15 GMT -5
I am not sure I understand what you want.
You want to create an object. Here a statue, that would be a complete Sim? Is that right?
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Post by brybee on Oct 8, 2016 18:49:13 GMT -5
I am not sure I understand what you want. You want to create an object. Here a statue, that would be a complete Sim? Is that right? Yes a sim statue that i can place in buy mode. I have the post i want but the problem is the vertex joins cant join with a mesh that is already there, unless i delete all the vertex points but then it would go back to the default T pose.
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Post by inabadromance on Oct 9, 2016 13:11:11 GMT -5
hi! The program is letting you know exactly what you should be deleting. Head over to the object data tab, select each of the bones (all the bones) and delete them by clicking the minus button.
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Post by brybee on Oct 9, 2016 22:57:36 GMT -5
hi! The program is letting you know exactly what you should be deleting. Head over to the object data tab, select each of the bones (all the bones) and delete them by clicking the minus button. i dont see the options to remove the bones. Just the joints or is it the same thing? when i remove the joints it works yes, but then it goes back to the default pose and not the pose i want
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Post by inabadromance on Oct 10, 2016 0:14:28 GMT -5
hi! all the bones/names/tittles that appear under "vertex groups" are the bones. How did you pose your character? Can you share the .blend & package so that someone can take a look at it?
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Post by brybee on Oct 10, 2016 0:31:13 GMT -5
hi! all the bones/names/tittles that appear under "vertex groups" are the bones. How did you pose your character? Can you share the .blend & package so that someone can take a look at it? sent you message
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Post by faptastique on Sept 8, 2024 22:57:43 GMT -5
I'm having the same issue, did you ever find a solution?
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Post by mauvemorn on Sept 9, 2024 3:31:39 GMT -5
I'm having the same issue, did you ever find a solution? You need to remove all original vertex groups and assign the statue to transformbone - click on the red button and choose Delete all groups; - with + button create a new group; - double-click on it and name exactly transformBone; - in Edit mode select everything with A and click on Assign; - if there is uv_1 and a color attribute, delete both.
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