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Post by cupidjuice on Oct 9, 2016 14:08:53 GMT -5
Hi y'all, I'm giving this robot arm from TS2 a go, and I need some help with the weights (or bones, maybe?) Since this isn't a ordinary sleeve / accessory I'm a little bewildered as to what the solution is
( I'll probably be editing and updating this post with the results / attempts / failures )Here is the package file
Edit: Solved, just removed the vertex groups, transferred weights from the base to the arm, then attached the arm and all is well 👍
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Post by inabadromance on Oct 9, 2016 14:35:11 GMT -5
hi! I took a look at the blend, and i'm noticing a weird weight. Like the pelvis bone being attached on the middle of the arm. That would be a result of the item you used to transfer the weight from. What i suggest is preparing a special blend for the weight and then importing the fix object on this one. What i usually do is use the parts that come in the rig group to transfer the weights from. It's much faster in my opinion and never had any issues. In this case what i did was open the rig, enable the white arrow on the top group. Go into edit mode, select only the arm and delete the rest. And did the weight transfer from that arm to your arm (previously deleted all the bones for your arm) What i noticed then, was that the fingers didn't match, so you should modify the mesh and move it so it matches the base game arm, hand and fingers.
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Post by cupidjuice on Oct 9, 2016 14:36:41 GMT -5
Update: Im a silly billy, and i guess was rusty. I adjusted the mesh my mirroring it so it matched up with the normal arm more, then just removed all the vertex groups, then transferred the weights from the original cloned base and THEN joined the arm to the body. I could probably move down the elbow a little bit because Im not fond of how flat it becomes when the sims bends their arm but regardless, im very pleased with it so far
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Post by cupidjuice on Oct 9, 2016 14:57:23 GMT -5
hi! I took a look at the blend, and i'm noticing a weird weight. Like the pelvis bone being attached on the middle of the arm. That would be a result of the item you used to transfer the weight from. What i suggest is preparing a special blend for the weight and then importing the fix object on this one. What i usually do is use the parts that come in the rig group to transfer the weights from. It's much faster in my opinion and never had any issues. In this case what i did was open the rig, enable the white arrow on the top group. Go into edit mode, select only the arm and delete the rest. And did the weight transfer from that arm to your arm (previously deleted all the bones for your arm) What i noticed then, was that the fingers didn't match, so you should modify the mesh and move it so it matches the base game arm, hand and fingers. I think we replied at the same time, because i didn't see your reply when i posted mine haha, but I got it figured out ♥
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Post by inabadromance on Oct 9, 2016 15:36:02 GMT -5
lol. haha, no problem!
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Post by cupidjuice on Oct 9, 2016 16:34:28 GMT -5
*continues to update this thread* All is dandy! I replaced the hand with a human hand, since I wasn't a fan of the previous and I've yet to make the metal texture for it
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Post by marion34 on Jan 2, 2021 6:46:08 GMT -5
Hello ! I know this is an old topic, but this metal arm is exactly what I need for my Sims 4. Is it available for download somewhere ? Thank you [EDIT] I found it
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