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Post by EternalEl'the on Oct 11, 2016 19:32:11 GMT -5
Hi!, I just started meshing. So I used one of the base game tables and replaced it with my mesh but when I go and place it in the world it doesn't snap to the floor(grid) like its suppose to . I think its a footprint issue. I've been combing through threads for a solution and I can't find an answer yet...I think I missed something
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Post by orangemittens on Oct 11, 2016 19:48:08 GMT -5
Hi EternalEl'the, welcome to Studio forums. If your original clone was cloned as a recolor the .package will be missing the footprint and have the behavior you're describing. If you're sure you cloned it as a new mesh post the .package so someone can take a look.
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Post by EternalEl'the on Oct 11, 2016 20:17:40 GMT -5
Thank you for the quick reply here is the link: table
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Post by MisterS on Oct 11, 2016 20:31:43 GMT -5
Removing the rigs/slots from tables is the number one culprit
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Post by EternalEl'the on Oct 11, 2016 20:51:40 GMT -5
ohhhh, ok. Thank You!
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