|
Post by pinky6 on Oct 13, 2016 6:13:23 GMT -5
hello sorry again! I just can not solve this problem! I modified a top simply removing the suspenders but how I am going to tie the mesh is as if some parts of the risers remain them and even behind the top has a strange effect! help! thank you all! www.mediafire.com/view/t9v6ehi0p5grxs5
|
|
|
Post by pinky6 on Oct 13, 2016 7:10:44 GMT -5
|
|
|
Post by pinky6 on Oct 13, 2016 7:11:50 GMT -5
|
|
|
Post by Zelrish on Oct 13, 2016 7:49:33 GMT -5
Hi,
You need to edit the bumpmap, shadow, texture and specular adequately after deleting parts of a mesh.
EDIT : what you see is the bumpmap ans a bit of shadow.
|
|
|
Post by inabadromance on Oct 13, 2016 14:13:24 GMT -5
hi! Here's a tutorial for editing the shadows. You edit it the same way you edited your texture. Remember to edit both main layer and alpha channels of both bumpmap (grey-ish texture) and shadow.
|
|
|
Post by pinky6 on Oct 13, 2016 15:55:43 GMT -5
|
|
|
Post by inabadromance on Oct 13, 2016 16:32:48 GMT -5
The texture isn't painted on the skin directly on some parts. For example the edges and a part of the suspenders. You'd have to delete (like you did before) the extra part that is still missing. But i'm not sure how it's going to look in game. What i can suggest is importing those same textures you already have into another mesh. You can clone the base game bra and see how it looks with that mesh. You'd have to edit the bumpmap and specular. (you can export those from the warehouse from the original package you've been working with)
|
|
|
Post by pinky6 on Oct 14, 2016 3:11:25 GMT -5
hello! thanks for looking at my file! I would try to remove the vertices that you continue to see then I will see 'into play is how it works, you may suggest me how to do to see the missing vertices and to remove them?thnak you very much!
|
|