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Post by wintersoldier on Oct 13, 2016 8:28:03 GMT -5
Hi, I made an edited mesh in blender. It successfully imported now. But there's a texture problem Here is what it shows on blender but here is what happens in sims 4 studio the circled part is actually an arm, which has the texture of the jacket sleeve that i removed. how do I remove it and make it the texture of the normal arm?
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Post by wintersoldier on Oct 13, 2016 8:32:17 GMT -5
Also I just want to say I'm new to blender, some words/terms are new to me and I only know how to append meshes/remove vertices...
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Post by Zelrish on Oct 13, 2016 10:13:33 GMT -5
You have to edit the texture in your 2D editing program (gimp, photoshop) to remove the sleeve. Note that removing parts of a mesh implies a modification of the bump map, texture, specular and shadow map. The texture is also called the diffuse map and the bump map : the normal map.
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Post by wintersoldier on Oct 13, 2016 10:54:16 GMT -5
You have to edit the texture in your 2D editing program (gimp, photoshop) to remove the sleeve. Note that removing parts of a mesh implies a modification of the bump map, texture, specular and shadow map. The texture is also called the diffuse map and the bump map : the normal map. Could you link a tutorial on how to do those? Also, sorry if I misunderstood you but I tried editing it in Photoshop to remove the sleeve but as I import the edited-out sleeve in the Studio the arm becomes plain white...
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Post by inabadromance on Oct 13, 2016 14:10:09 GMT -5
hi! You have to head over to the alpha channel and edit that texture too the same way you edited the main layer. What i'm noticing is that the top isn't "painted" on the skin.. so you're going to see a whole on the edge where the sleeve begins. That needs to be modified in blender on the actual mesh to close it down. Here's a tutorial that can help you out.
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Post by wintersoldier on Oct 14, 2016 1:18:41 GMT -5
hi! You have to head over to the alpha channel and edit that texture too the same way you edited the main layer. What i'm noticing is that the top isn't "painted" on the skin.. so you're going to see a whole on the edge where the sleeve begins. That needs to be modified in blender on the actual mesh to close it down. Here's a tutorial that can help you out. Ahh! Thanks alot, btw I follow your tumblr! I love your custom content!
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Post by inabadromance on Oct 17, 2016 12:46:11 GMT -5
Aw !! so cool you solved it :D btw, thank you
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