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Post by AaronSimBoy on Oct 14, 2016 8:58:36 GMT -5
Heya All! I'm busy making a V2.0 of my arc lamp with lower poly and reflections added, but now I have problems with the shadow of my lampshade. Any thoughts on this? Xx AaronSimBoy Screenshots: Here is the .package file.
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Post by MisterS on Oct 16, 2016 8:28:05 GMT -5
All I can see AaronSimBoy is perfectly fine lamp shadow
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Post by AaronSimBoy on Oct 16, 2016 8:39:35 GMT -5
Well, I couldn't really get it right on screenshots. In my game there are shadow stripes and they move with the camera somehow. :-(
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Post by MisterS on Oct 16, 2016 9:52:23 GMT -5
I see what you mean now, something aint right. Its nearly 1 AM my time and I gotta go to bed, hopefully someone can look at it for you
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Post by inabadromance on Oct 17, 2016 13:19:05 GMT -5
hi!. Well outdoor shadows are a bit.. wonky. I'm not sure if it's my graphic card or something.. but i do see things like that. Even base game stuff. Here's an awning. It's on high quality, and as you can see there's some artifacts on the awning and the umbrella's shadows are all pixelated.
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Post by AaronSimBoy on Oct 19, 2016 9:31:50 GMT -5
Mhm... okey. Thanks for looking into it! I'll just try my best to reduce it as much as I can. <3
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Post by Zelrish on Oct 19, 2016 9:35:43 GMT -5
Considering that the game is low poly it kinda make sense that the shadows would be affected and show the low poly lvl. (But that is just a guess) I'd suppose the farthest the source is located the more pixelated shadows you would get. (or at least they would show up bigger)
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