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Post by owlplumbob on Oct 14, 2016 17:35:34 GMT -5
I am trying to convert a christmas tree mesh from ts3-ts4 and the actual blender mesh of the tree has all the leaves as rectangle shapes. then, when i put it into S4S and edited the texture, despite the fact that all background was erased and the alpha was made, there was still a rectangle around the leaves. i know when you erase part of the specular map for clothing it shows up transparent, so i was hoping that is what would happen here :P i just need to know how to edit the texture so it shows up transparent. here is a link to my .package for S4S: simfileshare.net/download/124592/thanks
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Post by brujah on Oct 14, 2016 21:27:43 GMT -5
Take a look at THIS thread.
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Post by owlplumbob on Oct 18, 2016 14:38:40 GMT -5
Take a look at THIS thread. hey brujah! thanks for the reply that thread, however, is not my issue. My issue is that despite erasing where there is no pine-needle texture on the alpha map in photoshop, it still shows up as having a white rectangle background in S4S where there should be nothing. Hopefully that clarifies the issue
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Post by Mathcope on Oct 18, 2016 15:29:59 GMT -5
Have you looked in game to see if it actually shows transparent? It has happened to me in some projects that show I see it on Studio is not like the game.
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Post by inabadromance on Oct 18, 2016 15:37:36 GMT -5
hi! I can't download the file anymore so i can't take a look at it. But did you cloned a plant for this object? Plants already have transparency enabled by default.
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Post by owlplumbob on Oct 18, 2016 18:30:47 GMT -5
hi! I can't download the file anymore so i can't take a look at it. But did you cloned a plant for this object? Plants already have transparency enabled by default. I should've done that from the start- I actually cloned the flamingo lawn ornament :P I'll try that and see what happens
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