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Post by rosebud1773 on Oct 15, 2016 10:26:56 GMT -5
I'm attempting to convert a hair mesh from TSM to TS4. All was going well until I ran into some texturing issues. I'm no stranger to Blender, Gimp or Photoshop and have been tinkering with Sims 4 Studio for awhile now. This is something I'm overlooking or perhaps a glitch, I'm not sure. Some suggestions would be very welcome at this point as I'm completely stumped. Blender texturing looks fine:
Studio texturing leaves much to be desired:
Fur face issues here:
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Post by GeometricSims on Oct 16, 2016 13:56:13 GMT -5
This issue is due to the texture being misplaced. Try to export the UV map from Blender after you have placed it on top of a nude body S4 template, and then open it in paint.net (or Photoshop, whichever one you use, but I will be referencing paint.net as that is my program of choice). Once you have done that, you will need to open it up in paint.net and then you can rearrange the texture to the shape of the UV map. Here is a reference from a post I made a couple of months ago (ignore the overall context of the paintings and apply it to your conversion and also, the overall instructions of this should help you sort out your texture, just ignore the fact that I was teaching this person how to make a new texture): So you want to create a texture for new paintings? So, let me see what I understand about this problem from what you have said: You want to create a texture for a new picture that you made. I am guessing that you need to make a new texture as you have either made your new mesh from scratch or totally edited the shape. I can tell you that you are able to create a new texture for paintings using the UV map. Here are the instructions: 1) Once you have created your mesh, the first thing you want to do to get your full UV map is join all the mesh groups by pressing Ctrl + J once you have highlighted the mesh groups (in this case, all of them) that you want to join. You can always undo this by pressing Ctrl + Z once you have retrieved your UV map. 2) Press A to select the whole thing in the preview tab. You now need to go to the left side of Blender where you can see the UV map. 3) This is the part where I might get things a little wrong as I have not worked with items just yet (I have made many pieces of clothing, so please forgive me if some of my instructions may be a bit hazy at this point- also, I do not have access to Blender at the moment, so I cannot look at references for you :C ). So, you want to have the whole UV map selected (you will know that you have selected it when it's completely orange). Click the 'export' button and save your UV map somewhere safe (I usually save them onto my desktop 4) Now, open paint.net/Photoshop (I will be telling you how to do this via Paint.net as it already has a way you can save DDS files whereas Photoshop needs a plug-in). 5) Open up the UV map that you exported. This should be a template for you to create your new picture frame mesh. (If you need more help on this topic as I am not very experiences, I will link to the tutorial page in the post below). Read more: sims4studio.com/thread/5648/texture-new-mesh?page=1#ixzz4NHAJIvSQ
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