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Post by pinky6 on Oct 20, 2016 6:33:56 GMT -5
Hello everyone! you can help me with removing the "texture" of a mesh by the CAS? how can I do? I would not want more 'cause every time I modify the top overwrites me the new mesh! thank you!
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Post by inabadromance on Oct 20, 2016 13:39:10 GMT -5
hi! I'm not really understanding the question. Can you explain a bit more, share the package and .blend, and maybe a picture?
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Post by pinky6 on Oct 20, 2016 15:34:54 GMT -5
hello! I know it's hard with the translator! :( but there is a question much the same as what I want to say I, the old mesh shows over the new one in the CAS even though I have canceled all blend file, how can I do to remove from CAS that do not show on the new mesh? thanks dear! I hope that I explained! ^ ____ ^ I tried it now and I see more the old mesh! ^ __ ^ but 'how can I do to correct this? sorry!!!!! I did a bit 'of confusion! www.mediafire.com/file/vlf4fzgadas59vy/the+top+blu_pinky6.package-this is my package files thanks so much !!! MOD EDIT: Fixed image links and if you are the last one to post on your thread please try to edit your last post instead of adding a new one. Thanks!
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Post by Zelrish on Oct 21, 2016 2:36:02 GMT -5
Keep in mind that deleting parts of a mesh implies that you will have to edit the texture, specular, shadow and normal (bump) map.
What you see here is the bump map and shadow. Also we see that the texture doesn't fit properly either and overlap on the skin.
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Post by pinky6 on Oct 21, 2016 2:52:41 GMT -5
you see, in fact, wanted to know if you can change something ..so that I have to change the shadow bump mapping and specular but apart from these things I wanted to be able to improve the top thanks!
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Post by femmejean on Oct 21, 2016 3:08:22 GMT -5
The part of the texture bleeding onto the skin (above the top by the straps) can be fixed by adjusting the texture + alpha.
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Post by pinky6 on Oct 21, 2016 3:27:32 GMT -5
Hi!!! thanks I will follow 'your advice !!! :D
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