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Post by mrdesignershop on Oct 21, 2016 9:50:21 GMT -5
My mesh couldn't imported into s4s althought i did right way ( transfer weight, vertex paint, uv_1)
Thank you!
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Post by inabadromance on Oct 21, 2016 10:31:24 GMT -5
hi! What error does the program give you? or what does exactly happen when you try to import it? I don't see anything wrong with the mesh, or the cuts. The polygons are 17000, maybe it takes time to load.
Can you share the package you're using too?
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Post by mrdesignershop on Oct 21, 2016 10:39:08 GMT -5
my package file is just a nude body because i can't import my mesh into s4s. ( It's loading but then nothing appear) I have read the same problem with me and the solution is: "I found the solution! Normally, I put my sims stuff on a server, to save space. So now I tried importing the .blend file from my Downloads map and not from a server, and it worked!" But i can't understand
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Post by inabadromance on Oct 21, 2016 11:12:57 GMT -5
i've asked for the package you're using to test it out the import from my end and try to pinpoint the issue Would you be kind to share it so i can look at it? The person you quoted said that she/she uses files taken from the cloud or server, so they moved the file to the hard drive of their computer instead which is what anyone should be doing. I don't really know how well s4s works with files that are not physically on the same place as the program.
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Post by andrew on Oct 22, 2016 9:35:43 GMT -5
Hi mrdesignershop, I tried importing your blend and had the same result. There was an error in the Documents/Sims 4 Studio/Logs folder that I have seen before with other meshes that have unusual normals. When importing a mesh with Studio, Blender will calculate values using the normals, and if they are unusual, it can cause Blender to crash (and no mesh is imported to S4S). This crash seems to be fixed in Blender versions newer than 2.70 and the next beta series will use a newer version of Blender. To fix this now, you can recalculate the normals in Blender: 1. Switch to edit mode 2. Select all 3. Click Shading/UVs tab on the left 4. Click Normals: Recalculate
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Post by mrdesignershop on Oct 22, 2016 10:00:15 GMT -5
Thank you so much! <3
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