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Post by owlplumbob on Oct 22, 2016 20:29:01 GMT -5
i keep running into an error where my clothing mesh wont adhere to the joints . . . . someone told me to use S4CAStools to "assign joints" to my mesh but i have no idea how to work the application :/ the mesh looks great in S4S and then terrible in CAS... i followed these tutorials: sims4studio.com/thread/305/create-item-new-joint-assignment, www.sims4studio.com/thread/81/weight-transfer-blender and i got the weights- they just weren't working properly. really frustrated with this issue :((( here is what it looks like in CAS: hope there is an easy solution :/
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Post by inabadromance on Oct 22, 2016 20:48:13 GMT -5
hi! The only one you should be following is the weight transfer tutorial. Not the other one. I'm looking at the blend.. and i'm not sure .. why do you have so many groups? You should clone a basic tank top that has only one group and go from there. The weight transfer should only be made on the new mesh, not any parts of the body since that already has all the configurations correctly. I'm checking the weight anyway.. and it looks odd, so maybe that's why this is doing this. I would clone a tank top, export the mesh. Append all the clothing parts and join them (only the clothing) in one group (shift-click each part and press J to join). To the weight transfer, you can grab the bones from the tank-top body you just exported. Save it with a new name. Follow the uv_1 tutorial for morphs for the clothing group only using blender 2.77 as it says on the tut. Save with a new name. Then go back to 2.70, open the last blend and join clothing with skin (previously deleted non visible body parts to avoid extra geometry. Remember to change the cut numbers to 0000
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Post by owlplumbob on Oct 23, 2016 10:38:27 GMT -5
hi! The only one you should be following is the weight transfer tutorial. Not the other one. I'm looking at the blend.. and i'm not sure .. why do you have so many groups? You should clone a basic tank top that has only one group and go from there. The weight transfer should only be made on the new mesh, not any parts of the body since that already has all the configurations correctly. I'm checking the weight anyway.. and it looks odd, so maybe that's why this is doing this. I would clone a tank top, export the mesh. Append all the clothing parts and join them (only the clothing) in one group (shift-click each part and press J to join). To the weight transfer, you can grab the bones from the tank-top body you just exported. Save it with a new name. Follow the uv_1 tutorial for morphs for the clothing group only using blender 2.77 as it says on the tut. Save with a new name. Then go back to 2.70, open the last blend and join clothing with skin (previously deleted non visible body parts to avoid extra geometry. Remember to change the cut numbers to 0000 i attempted the uv_1 tutorial and it won't work for me, despite the fact that i am in the right blender version. it gives the EA body a uv_1 but the actual clothing mesh is a very very very very tiny little box in the bottom corner of the diffuse. not sure what the issue is? i followed every step of the tutorial and redid it about 3 times, getting the same problem each time. any idea what the problem might be?
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Post by inabadromance on Oct 23, 2016 12:36:27 GMT -5
hi! I've suggested you earlier that you separate the clothing from the body. You don't have to re do the uv_1 for the body.
Please take a screenshot of the settings for the uv_1 you have so i can take a look and see if something is off.
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Post by owlplumbob on Oct 23, 2016 16:34:21 GMT -5
hi! I've suggested you earlier that you separate the clothing from the body. You don't have to re do the uv_1 for the body. Please take a screenshot of the settings for the uv_1 you have so i can take a look and see if something is off.
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Post by inabadromance on Oct 23, 2016 17:13:53 GMT -5
hi! the "UVs" next to uv_1 under VCol must be selected. Click on it and should be highlighted.
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Post by Elegant Lily on Oct 28, 2016 18:37:24 GMT -5
Trust me, it is very frustrating. Why don't you post your .blend and .package files so that someone else can help you with it.
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Post by owlplumbob on Oct 29, 2016 13:05:22 GMT -5
Trust me, it is very frustrating. Why don't you post your .blend and .package files so that someone else can help you with it. Yes!! It is very very very frustrating! everytime i have tried to make or convert clothing this is always the only issue i run into. so far, i've given up every time.
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Post by owlplumbob on Oct 29, 2016 13:09:20 GMT -5
hi! the "UVs" next to uv_1 under VCol must be selected. Click on it and should be highlighted. ok, so i did everything right with the uv_1- it transfered over properly and i adjusted it to the the template and then sized it back where it should be. however, the same issue showed up in game. i'm really frustrated because everything i try never works!!! all my joints are weighted (i've checked multiple times), it has vertex paint, it has both UV maps, i really am at a complete and utter loss with the issue.
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Post by inabadromance on Oct 29, 2016 13:55:27 GMT -5
hi! I've checked the latest file, and the weight still isn't look right. What mesh are you using for transfering the weight? Please, remove each bone manually by clicking on its name and clicking the - symbol and re do the weight. The uv_1 looks fine so as the uv_0 The vertex paint of the clothing looks darker than the hands. Click the color bar on the left side bar while in vertex paint mode. Click the eye drop tool and pick the green color from the hand. Then select paint, "set paint" from the bottom menu.
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Post by owlplumbob on Oct 29, 2016 16:42:44 GMT -5
hi! I've checked the latest file, and the weight still isn't look right. What mesh are you using for transfering the weight? Please, remove each bone manually by clicking on its name and clicking the - symbol and re do the weight. The uv_1 looks fine so as the uv_0 The vertex paint of the clothing looks darker than the hands. Click the color bar on the left side bar while in vertex paint mode. Click the eye drop tool and pick the green color from the hand. Then select paint, "set paint" from the bottom menu. ok so i followed these directions and redid all the bones and texture paint. i guess you could say my mesh is moving with the joints, but not really :P here is what it looks like in CAS now.
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Post by inabadromance on Oct 29, 2016 16:56:41 GMT -5
This is still the same issue, and it just sets it up in my head seeing the picture, since i'm seeing you applied the bones to all the mesh (including the body parts) that's why now those have issues too.
Can you tell me exactly the steps you're doing to transfer the weights?
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Post by owlplumbob on Oct 29, 2016 17:58:27 GMT -5
This is still the same issue, and it just sets it up in my head seeing the picture, since i'm seeing you applied the bones to all the mesh (including the body parts) that's why now those have issues too. Can you tell me exactly the steps you're doing to transfer the weights? I go into weight paint mode on my clothing mesh, then click the reference mesh, right click my clothing mesh, and then click transfer weights on the bar on the left. then a little box shows up on the bottom that allows me to input where i want the weights to transfer to, and i click 'by name' for source layers, then 'all layers' for my destination layers. then i put 'replace' for mix mode. lastly, i click "transfer weights" again and they show up on my mesh. here is a screenshot of my weight transfer settings:
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Post by inabadromance on Oct 30, 2016 12:52:41 GMT -5
I'm not sure why you're selecting "by name" and all layers.. no where in the weight tutorial does say those things. So you shouldn't be selecting anything more that is described in the steps. Also, you have to do the weight transfer on blender 2.70, in case you're using another version.
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Post by owlplumbob on Oct 30, 2016 17:02:00 GMT -5
I'm not sure why you're selecting "by name" and all layers.. no where in the weight tutorial does say those things. So you shouldn't be selecting anything more that is described in the steps. Also, you have to do the weight transfer on blender 2.70, in case you're using another version. oh my goooooooddd, i've been using blender 2.75 for everything i never knew you HAD to use 2.70 for weight transfer. do you have a link to where i can download it?
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