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Post by Lunarian-Sim on Oct 25, 2016 14:43:10 GMT -5
So I decided to give conversion a try, thus I have converted newsea's julian hair to TS4. I am quite pleased with the outcome, considering the fact that it is my first work. However, in game the hair does not appear, unless I put a hat on (see pictures below) So initially I thought that it had something to do with the cut numbers, however I made sure to check it more than once and they seemed to be correct. Nonetheless, the issue persists. I have attached .package and .blend files for anyone who is willing to take a look, thank you in advance P.S. if someone could also direct me to a useful guide/tutorial about fixing transparency issues, that would be great. Package file Blend file
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Post by inabadromance on Oct 25, 2016 15:04:03 GMT -5
hi! You have 0000, and two of 0001. i'm guessing you're missing a 0002.
As for transparency i'm not sure i can help you out.
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Post by Lunarian-Sim on Oct 25, 2016 15:08:21 GMT -5
Hi, thanks for replying! So I should have it like this:
s4studio_mesh_1 - GEOM 0000 s4studio_mesh_2 - GEOM 0001 s4studio_mesh_3 - GEOM 0002
is that the way to do it? UPDATE: I tried it, and it didn't work :/
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Post by inabadromance on Oct 25, 2016 19:53:22 GMT -5
Can you share the .package , updated blend and tell me which hair did you clone?
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Post by Lunarian-Sim on Oct 26, 2016 15:29:20 GMT -5
I managed to solve the problem by creating a new project in Sims 4 Studio (just to be safe, I cloned a different hair as well) and importing the mesh with following cut numbers: s4studio_mesh_1 - GEOM 0000 s4studio_mesh_2 - GEOM 0001 s4studio_mesh_3 - GEOM 0002 I should have probably done that even before I created this topic, but I was determined that the problem was with the mesh itself, not the project. Nonetheless, thank you for your time and effort helping me, I really appreciate that
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Post by inabadromance on Oct 26, 2016 19:08:10 GMT -5
Cool! glad to hear you solved it
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