Post by Clown Confetti on Oct 25, 2016 21:39:43 GMT -5
A drawing tablet, my first S4S new mesh project.
It's a clutter object and can be found in the clutter catalogue section. It should be basegame compatible (cloned from a basegame clutter object) but I've only tested it in my game. Lower polycount than Maxis clutter and has LoD low-poly version. Let me know if there's any problems!
Post by Clown Confetti on Nov 13, 2016 11:22:53 GMT -5
Stackable toys! (Definitely not a knockoff of some well-known brand!) Should be basegame compatible. About average poly-count for Maxis deco objects. The low LoD mesh looks a little funny (because I was lazy) but it shouldn't be a problem. 4 of the textures are very basic and mostly included for recolouring. Only tested in my game, so contact me if there are problems.
For these "TsimTsims" my ToU is a bit different: feel free to make mesh edits and share them without asking me first, as long as you credit me for my work. Recolours are of course welcome as usual. (I'd love to see them!)
Post by Clown Confetti on Nov 25, 2016 10:49:37 GMT -5
Decluttered (empty) basegame children's bookcase for Merry927. It comes in the same 6 swatches as the original, the textures have been cleaned up, and slots have been added. You'll need to use the moveobjects cheat to make full use of the slots, see preview pic! Same category as the original, catalogue preview:
Post by Clown Confetti on Dec 4, 2016 0:05:45 GMT -5
I don't know if anyone already did these, but like I wrote on my Tumblr, that just means double the glitter and that's a good thing. :-P Nothing changed in the mesh (besides liberating it) but two textures added, gold and silver. It also has one macaroni texture (from the activity table). It's stackable.
If anyone knows other things already liberated from the same table, let me know! Otherwise I might do the rest.
Clutter section in catalogue or search "glitter jar". #clutter #glitter #activitytable #liberated #basegame #maxismatch #separated #jar #glass
Post by Clown Confetti on Dec 5, 2016 22:16:09 GMT -5
A request for wanderlust-sims on Tumblr. Low-poly-ish. Should be in decoration/misc category or just search the name. Should be basegame compatible as usual, let me know if there are any problems. #decoration #wood #branch #hanger #hanging
Post by Clown Confetti on Dec 5, 2016 22:24:13 GMT -5
Full-height thin wall mirror that wall decorations can go on top of (using moveobjects). I'm sure something like this already exists out there on the web, but here's my version :-P Based on the request in the thread: sims4studio.com/thread/6886/req-wall-mirror-texture They tile "seamlessly", except for when you zoom out and the placeholder mirror texture shows up (referenced from the original object). Let me know if there are any problems, as always. Catalogue should be in mirror category and called something like "thin full wall mirror".#mirror #wall
Post by Clown Confetti on Dec 5, 2016 22:33:30 GMT -5
Sorry for spamming tonight :-P A small edit of the christmas cracker that came with the latest patch (the left one on the picture is the original, the right one is my edit). It will not replace the original, both of them are functional (it has a chance of giving your sim a gift when used) and found in the same place in the catalogue, or search "christmas cracker". Same polycount as the original. Requires the patch, obviously. Let me know if there are problems.
(After googling, I found out that English crackers really look like that...! Swedish ones look different.) #christmas #cracker #edit #maxis #holiday #seasonal
Post by Clown Confetti on Dec 8, 2016 0:48:07 GMT -5
Pile of snow mesh to be placed on the ground to create 3D snow. Of course, recommended to use with Simcookie's snow mod alongside other snow CC. It's larger than its footprint because I felt that made it easier to use. Use the resizing key to make wide thick snow! Your sims will walk through it, it was cloned from ground-covering ivy. (If you want your sims to stand on top of the snow you can probably shift the sim teleporter in height to achieve it.)
There are two separate versions out of which one is a bit flatter and one is a little bit bumpier, but you can just keep one of them if you want.
Search "confetti" or "snow" in the catalogue - this time I added a custom thumbnail and put my name in the title, I've been too lazy for this until now... :-P Otherwise it's categorised under "rocks" in the build section, because it seemed like a good place.
Low-poly, should be basegame compatible, let me know if there are problems. You are allowed to edit this mesh/object (and to make recolours as always).
Post by Clown Confetti on Dec 12, 2016 4:44:58 GMT -5
I forgot to post this here after sharing it on Tumblr some days ago, here it is. De-decorated holiday fireplace, requires the free holiday patch.
It's NOT slaved to the original, nor to the original BG fireplace that Maxis edited for it (I did a mesh edit and texture edit... also I just have trouble figuring out the slaving settings :-p), and is NOT a replacement, although someone on Tumblr asked me for permission to make a replacement from it, so that may be coming. (I just don't want it as a replacement myself.)
Lower poly count than the original. Slots have been added, texture has been slightly edited (removed mismatching wood on top of the original), and texture has also been edited to allow mix-and-match between the original fireplace colours & runner (cloth) colours. Same functionality as original. Let me know if there are any problems and feel free to do whatever you want with it :-)
Post by Clown Confetti on Dec 13, 2016 18:37:01 GMT -5
A large duffel bag since my sims needed something to pack their stuff in for the holiday trip.
Decoration only, but comes with a prop version (not an accessory -- just an object that's hovering in mid-air) and a matching pose pack. The files are separate between the 3 varietes of textures pictured, the prop bag, and the pose pack, so you can choose which ones you want. Nothing is slaved.
Poly-count: 350, which is high for being me, I was too sleepy to work with low-poly today... They only have one LOD mesh and will not become low-poly at a distance, since I didn't need that for my own usage. :-p
Clutter section in the catalogue, and you can search “bag” or “confetti” to find it, custom thumbnails. Should be basegame compatible, let me know if there are problems, and feel free to recolour as always. Know that there are some issues with the UV-map when it comes to texturing, so plain colours are the easiest (I felt lazy today). You may re-map it for recolours if you're so inclined, regular "credit me properly" rules apply.
Below shows the bag placement for the poses to work with the teleporter. Pose 1-3 are for the prop and pose 4 is for the regular bag on the floor. I may or may not update the file with more bag poses later, feel free to use the prop in your own poses, of course. To use the poses you need the pose player and the teleporter.
Post by Clown Confetti on Dec 16, 2016 15:30:46 GMT -5
Low-poly Shrek ears, categorised as glasses (custom thumbnail), one green swatch that matches with the Maxis green skintone. I did this as a random quick project to learn how to work with accessories, so I'm happy I succeeded after having many problems with understanding the weight and vertex painting and stuff. Should be basegame compatible, tested in my game only, let me know if there are problems.
Post by Clown Confetti on Dec 3, 2018 16:54:14 GMT -5
Long time no see. This was a request from here on the forums that I thought was a good small test for me to do some CC again. If I can be bothered I'll log on to Tumblr and share it there later as well. :-)
These only have the one slime-faced swatch, have all LODs, are in the Maxis polycount range for earrings, and use the standard texture space for earrings. Basegame compatible as far as I know (cloned from BG earrings). They're disabled for random and are unisex but categorised as "feminine", so you'll have to view "feminine" accessories to equip them. (I figure some people care about that, unlike me.... too queer for this.)
I've already made textures for some plain-coloured swatches and glittery ones (since they kinda look like baubles and it's the season), but I want to tweak the textures more before releasing those, so I dunno when/if I will (otherwise feel free to make your own recolours as long as I'm credited, see my TOU at the top of my studio page).
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