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Post by linamints on Nov 1, 2016 4:08:00 GMT -5
Hello, I have made a lot of progress with this accessory, I now have them weight to a single bone (Spine_1) At least I thought so, but in game it looks like this: In S4S it looks like this: I had transferred the weights from the male nude top (all red), and vertex painted them solid green. Both UVs say they are on Spine_1, so I am not sure why the mesh would split like this. Mesh: drive.google.com/open?id=0B9K8niVz-lDBZmJleWVTMVkweU0Thank you for your time!
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Post by Feyona on Nov 1, 2016 5:22:44 GMT -5
Something went wrong when you did data transfer. Your mesh is assigned fully to the bone b__L_Forearm__ , so basically it's moving when your sim moves that bone. Also there is no b__Spine1__.001 bone and it's present in your file. So something definitely went wrong when you did data transfer. What mesh did you transfer data from? You can always check to which bone is your mesh got assigned to by choosing solid viewport shading in edit mode and clicking name of the bone. Take a look at this tutorial for detailed explanations about bone assignement and this one about data transfer.
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Post by linamints on Nov 1, 2016 5:54:18 GMT -5
Feyona Ah, that would make sense. The weights were transferred from the male nude top mesh: [img src="http://puu.sh/s2Jt9/7c79809d24.jpg" alt=" I had used the weight transfer tutorial with the accessory creation tutorial, I must have gotten a wire crossed somewhere. I'll give the other tutorial a read and try this again, thank you!
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Post by linamints on Nov 1, 2016 11:41:05 GMT -5
I seem to have solved it! I went in and manually removed them from the forearm and assigned them to the spine, it works! I also believe that what I did wrong was I formed the new mesh group before I removed the appended top, so it created the extra text at the end since the original group was still present.
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