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Post by Renorasims on Nov 2, 2016 12:09:41 GMT -5
Hi everyone! and orangemittensIf been here for a little while but just started creating cc (nothing fancy, still in the recolor fase ). I added a swatch to a EA gate but now my swatch is the first shown swatch which I kinda don't want... it's a subtle add-on only now not so subtle anymore! whaha! I've searched the forum over here and the tutorial section but found nothing that resembles my question. Found a tutorial from Peacemaker but he uses sp4e which I've also tried (last version) but when I open the package-file and look at the IMG it says it has encountered an error reading the resource so I can't see which swatch is which. Is there a way to do this in S4S? Or is there another way to make the swatches appear in EA order with mine at the bottom instead as the first swatch? Greetings! Renorasims.
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Post by Mathcope on Nov 2, 2016 12:21:01 GMT -5
I'm not sure if I understood you correctly. Do you want your swatch/color to show up in the EA catalog entry rather than creating a new one for that item? This can be done with the Prototype ID. There's a tutorial HERE I recommend you to read. That example was done with walls but the process is the same.
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Post by Renorasims on Nov 2, 2016 13:15:27 GMT -5
I'm not sure if I understood you correctly. Do you want your swatch/color to show up in the EA catalog entry rather than creating a new one for that item? This can be done with the Prototype ID. There's a tutorial HERE I recommend you to read. That example was done with walls but the process is the same. Hi Mathcope! Thanks for the fast reply. No it's about the order the swatches appear in game, mine is now added to the existing EA gate but shows up first rather then last as I think it supposed to be. When I go to Gates and I scroll through the list I now see the gate but with my swatch in the thumbnail instead of a EA swatch which I think has to do with the way the swatches are categorized.
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Post by orangemittens on Nov 2, 2016 19:57:57 GMT -5
Hi renorasims, you need to change the dev category flag of your added swatch so the last two characters are 80 instead of A0. Also, change the last two characters of the same field in the swatch you want to be first from 80 to A0 if there are still EA swatches in the .package. The A0 indicates the leading swatch. Currently, you have to do this as the last step before saving the .package. Depending on the instance numbers of the swatches, Studio may change the numbers back if you reopen and save the .package without switching the numbers how you want them. This was done assuming people are making standalones and it insures the creator's first added swatch is the first in the catalog. The dev category flag field is in the object catalog resource.
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Post by Renorasims on Nov 5, 2016 11:04:49 GMT -5
Hi orangemittens, thank you for your reply! Normally this isn't a issue for me that my swatch shows up first but with EA mesh recolors I like to have them last. My OCD was troubling me a bit haha as I tested them out I noticed how used I am (and probably more simmers) to the order of appearance of the EA swatches. So I had trouble finding the gate sometimes :P. Just for the next time; If I have a recolor with multiple swatches I've made, do I always give them the value 80? or does it go up/down depending on the number of swatches you've made and which place you want them to appear? Maybe a better question, what does it represent? the value 80 Thank you so much for your help
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Post by orangemittens on Nov 5, 2016 18:09:38 GMT -5
Yw It will always be the same numbers for standard items (as far as I have seen). The AO appears to be what the game uses to choose which is the leading swatch while 80 indicates a not-leading swatch. With EA there is always the risk of exceptions, this is especially true of debug objects.
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