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Post by valitrix on Nov 2, 2016 12:54:33 GMT -5
Hi! I'm having some problems with a recolour of the Day of the Dead dress I made. It looks like this in game: I used this tutorial to 'bake' the dress and remove the texture and this tutorial to recolour the dress with Paint.net. This is the first clothing recolour I've done, I've only done really simply painting recolours before this, so I haven't a clue whats causing those seams to show through. Any help is greatly appreciated. Thank you for your time!
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Post by Mathcope on Nov 2, 2016 13:07:51 GMT -5
Hello! That is caused because of the bump map of the original clone. If you cloned this as a Standalone Recolor you won't be able to access the bump map editing, which I think in this case is needed. You can clone your item as a 3d mesh, import your recolor and then edit the bump map. HERE you have a tutorial on how to make it. edit: You have THIS one too.
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Post by orangemittens on Nov 2, 2016 13:11:31 GMT -5
If you have exported a mesh from Studio to Blender and are baking that or another mesh you have in the scene with the one you exported, you do not have to fiddle around with bake settings like that. Just click the little camera and then the Bake button: Studio's interface with Blender has that automatically set up for CAS and objects
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Post by valitrix on Nov 3, 2016 16:29:42 GMT -5
Thank you both! I've managed to remove all the seams, but there's still what I think is specular left from the buttons, and I'm not sure how to get rid of that.
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Post by inabadromance on Nov 3, 2016 17:57:13 GMT -5
hi! I'm linking you to this post where i talk about speculars. That's what you should be editing.
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