|
Post by daeddra on Nov 4, 2016 12:07:46 GMT -5
Hello Everyone!
I have big problem, and I really don't know how to solve them. Whats going wrong? I just want make a custom hairstyle, but when I was trying.. Oh... It's really bad.
By the way I'm trying since july. So.. In Blender looks okey. In Sims 4 Studio looks great! In game? I hope it isn't alien...
For now, I'm only begginer, but I really want to make this one right..
I am ashamed to show it, but if somebody want help, I could send in pm or something..
And, yes. My english is so bad :v.
|
|
|
Post by inabadromance on Nov 4, 2016 13:20:29 GMT -5
hi! Welcome to the forums! I would highly suggest you posting a picture of the issue you're having and also the .blend file and .package so that someone can help you out. There's no need to be ashamed of anything, there's people here that want to assist everyone and we're all learning new things everyday.
|
|
|
Post by daeddra on Nov 4, 2016 16:23:07 GMT -5
|
|
|
Post by inabadromance on Nov 4, 2016 17:02:03 GMT -5
The weight looks a bit odd in my opinion.. all the vertex sum 1 but it still looks weird so i would follow the steps for weight transfer again. Also, the uvs are wrong. There should be one uv_ 0 and one uv_1. You have one extra in there that is probably messing up the package. You'll have to delete the first one and re map the hair for the uv_0. I don't know a way to mix uv maps. So i can't help you much with that. MOD EDIT: Corrected uv numbering
|
|
|
Post by daeddra on Nov 5, 2016 6:44:59 GMT -5
Weight corrected. But I really don't know what should I do with the UVs. When I'm unwraping its so difficult? I haven't this problem until now.
|
|
|
Post by inabadromance on Nov 6, 2016 1:47:44 GMT -5
i would suggest starting over. The problem with the uv_0 is that when you joined your hair mesh with the head/skin of the sim the UV names where different. Yours was "Orco" and EA's is uv_0. Before joining both groups, both of them MUST have the same UV names. That way you keep the hair's uv and ea's uv. As for the uv_1 you have to follow this tutorial.
|
|