|
Post by misstex89 on Nov 6, 2016 18:31:10 GMT -5
I've recolored a lot of paintings that turned out successful, so I was really surprised when the posters didn't....I thought it had something to do with the LOD but wasn't sure what to do. original: Distance: Smaller original: Distance:
|
|
|
Post by Mathcope on Nov 6, 2016 18:58:28 GMT -5
Can you share your package? I think it could be a problem with the size of your images. Remeber it must be in powers of 2^n like 512x512, 1024x1024, or rectangles mixing those values. If it's not that it could be the mipmaps, have you tried using .png files to import to studio?
|
|
|
Post by misstex89 on Nov 7, 2016 15:04:09 GMT -5
They are pngs, and I just over-layed them onto the poster's texture file...I will double check the sizes and see if it works.
|
|
|
Post by misstex89 on Nov 8, 2016 15:04:16 GMT -5
|
|
|
Post by Mathcope on Nov 8, 2016 19:12:44 GMT -5
Hello. As I told you before the problem is with the size of your diffuses. In the first project, your size is 1067x2133 and the game is not reading that since it needs to be powers of 2^n. You can resize it to 1024x2048, however it is a really big image and as you have several swatches it will heavy your .package a lot. I think that 512x1024 would be a fine size without losing to much quality, but of course it's on you... The second project has a image of 533x1067, which you should resize to 512x1024 for it to work. Your foundation has a size of 116x116 and that is not acceptable for that kind of project. You should make a diffuse of 256x512 px as it says in THIS tutorial. Good luck!
|
|
|
Post by misstex89 on Nov 8, 2016 20:00:00 GMT -5
They did save as a different size... how odd. I haven't redone them to see if it works but photoshop increased the size a bit instead of saving it the same size as the original. I am double checking all of the sizes of the files right now.
|
|