|
Post by owlplumbob on Nov 6, 2016 20:03:16 GMT -5
I've been working on a clothing mesh that I made in Marvelous Designer and when I imported it into S4S with it's own texture, the mesh had these really ugly seams! is there a way to fix this? or is my mesh just stuck? thanks
|
|
|
Post by brujah on Nov 6, 2016 20:37:39 GMT -5
Looks like a UV mapping or texture issue to me. Share the .package and someone will assist you further.
|
|
|
Post by owlplumbob on Nov 6, 2016 22:00:33 GMT -5
|
|
|
Post by inabadromance on Nov 6, 2016 22:26:07 GMT -5
hi! the problem relies on the uv and texture as Brujah pointed out. the edges of the uv and the edges of the texture are just too close. You have to cut the alpha far away from the uv's ending as possible. Probably 5 or 10 pixels far leaving extra texture outside the uv to prevent this. So you have to edit your alpha channel on your image editor so that the white parts are bigger than what they are now. Also, i've noticed that group 1 and 2 have the same exact body.. that shouldn't be that way, and creates extra geometry unnecessarily. You should check the original EA mesh and see how groups are composed and modify your groups, at least group two. That is why your baking looks odd, because meshes are overlapping.
|
|
|
Post by owlplumbob on Nov 7, 2016 19:11:36 GMT -5
hi! the problem relies on the uv and texture as Brujah pointed out. the edges of the uv and the edges of the texture are just too close. You have to cut the alpha far away from the uv's ending as possible. Probably 5 or 10 pixels far leaving extra texture outside the uv to prevent this. So you have to edit your alpha channel on your image editor so that the white parts are bigger than what they are now. Also, i've noticed that group 1 and 2 have the same exact body.. that shouldn't be that way, and creates extra geometry unnecessarily. You should check the original EA mesh and see how groups are composed and modify your groups, at least group two. That is why your baking looks odd, because meshes are overlapping. Alright I will try those suggestions Also, I am somewhat confused on the different groups? It was only one group when I imported to S4S, so I don't know where the extra groups are coming from.
|
|
|
Post by inabadromance on Nov 8, 2016 10:34:35 GMT -5
well that helped owlplumbob . If the original EA mesh has 3 groups, then your mesh must have the same exact groups. You can't join all in one group since when importing, s4s looks for each one and the only one that is updating is the first one, leaving the other two intact. You have to export the original EA mesh, and study how the groups are composed and edit your mesh to fit and match those exact groups and cut numbers.
|
|