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Post by fursims on Nov 23, 2016 17:10:18 GMT -5
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Post by fursims on Nov 23, 2016 17:59:58 GMT -5
never mind. I found that it was better to use 'extrude region' and select the side seams and pull them out. Cause in that way the extruded parts are still connected to the pillow and that makes the UV better to detect what what is EDIT, i have only one problem. When i extrude the side seams, it creates a new sort of plane out of that but only one side is correct. For the other one: The one where the texture would be on, its somehow turned to the backside. I dont know why that is lie that and how would i get the texture on the correct side?
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Post by Clown Confetti on Nov 23, 2016 20:02:35 GMT -5
For the ones where the texture is facing the wrong side (meaning the normals are on the other side), select the ones you need to fix -- easiest using the Face selection rather than vertices/edges -- and then hit CTRL+N. If that doesn't fix it right away, look in the toolbar, where the "Make Normals consistent" tooltip should have popped up. Try ticking the "inside" box for any faces that didn't get fixed. Hope that helps :-)
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Post by fursims on Nov 24, 2016 6:22:55 GMT -5
Thanks! it worked. But now i have one side that has both sides with a texture. How do i turn the backside off? Or how do i get both sides work for all. Hope u get it, its a bit confusing to explain. EDIT: Never mind, its ok now
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Post by inabadromance on Nov 24, 2016 11:05:17 GMT -5
Is this fixed? you can have only one side in blender. If you clone a plant, and import your texture, both sides will be visible by default since plants has double sides configured already.
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Post by fursims on Nov 26, 2016 14:45:44 GMT -5
Is this fixed? you can have only one side in blender. If you clone a plant, and import your texture, both sides will be visible by default since plants has double sides configured already. Hi, i didnt want both sides. I mean, it didnt matter for me. But only for plants both sides are being visable? Cause i am now making plants and was wondering the same thing Anyway, this particular problem i had is fixed.
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