never mind. I found that it was better to use 'extrude region' and select the side seams and pull them out. Cause in that way the extruded parts are still connected to the pillow and that makes the UV better to detect what what is
EDIT, i have only one problem. When i extrude the side seams, it creates a new sort of plane out of that but only one side is correct. For the other one: The one where the texture would be on, its somehow turned to the backside. I dont know why that is lie that and how would i get the texture on the correct side?
Last Edit: Nov 23, 2016 18:08:16 GMT -5 by fursims
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Post by Clown Confetti on Nov 23, 2016 20:02:35 GMT -5
For the ones where the texture is facing the wrong side (meaning the normals are on the other side), select the ones you need to fix -- easiest using the Face selection rather than vertices/edges -- and then hit CTRL+N. If that doesn't fix it right away, look in the toolbar, where the "Make Normals consistent" tooltip should have popped up. Try ticking the "inside" box for any faces that didn't get fixed. Hope that helps :-)
Post by inabadromance on Nov 24, 2016 11:05:17 GMT -5
Is this fixed? you can have only one side in blender. If you clone a plant, and import your texture, both sides will be visible by default since plants has double sides configured already.
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