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Post by halowraith1 on Nov 25, 2016 15:49:56 GMT -5
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Post by inabadromance on Nov 25, 2016 17:25:03 GMT -5
hi! If you use the mirror modifier then you have to fix the weight. You should always be editing your custom mesh not the skin or the body parts. I would delete the skin parts, follow the weight transfer only for the shoes and uv_1 for morphs, and then re-import the original feet/skin from EA (and modify it to fit the shoe by deleting unnecessary parts). You shouldn't edit neither uv_1 or weights from EA's body since those parts already have everything done already. If your mesh is a new one from scratch, remember to do the vertex paint to or the morphs will not work.
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Post by halowraith1 on Nov 30, 2016 16:53:46 GMT -5
hi! If you use the mirror modifier then you have to fix the weight. You should always be editing your custom mesh not the skin or the body parts. I would delete the skin parts, follow the weight transfer only for the shoes and uv_1 for morphs, and then re-import the original feet/skin from EA (and modify it to fit the shoe by deleting unnecessary parts). You shouldn't edit neither uv_1 or weights from EA's body since those parts already have everything done already. If your mesh is a new one from scratch, remember to do the vertex paint to or the morphs will not work. hey, sorry for a late reply, but thanks for coming to help. should i start again from scratch (although this isn't my original mesh; just a little bit of experimentation for my own use), or am i able to repair what's already done? would you be able to iterate what i should do into a series of steps?
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Post by inabadromance on Nov 30, 2016 17:42:47 GMT -5
hi! it's okay, don't worry about it.
The steps are on each tutorial and the rest is what i've already wrote. Follow what i've written and if you find any particular step you don't understand you can come back and ask specifically for it.
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