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Post by Sympxls on Dec 7, 2016 20:12:06 GMT -5
I'm thinking that I have a uv mapping issue with the above objects, but I'd like some confirmation before I go pulling my hair out learning it. These are the first conversions I've done where they look like this. I am willing to share files and such if anyone needs to look at them. Thanks in advance for any help!
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Post by orangemittens on Dec 7, 2016 21:04:22 GMT -5
It looks like it could be a normals problem or have the incorrect bump displaying on it to me. If you show a screenshot of the map in Blender laying over the image that would illustrate whether it's a mapping issue.
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Post by Sympxls on Dec 7, 2016 22:06:44 GMT -5
Even though I've been converting for at least 4 months now, I've never had this problem before now, so please forgive me for sounding a bit daft, but I'm not quite sure how to lay the map over the image in blender. Here's all I have for the 2-seater in the first image. All the other objects files are like this. Please let me know if you need anything else. And I'm sorry for not being more knowledgeable. I'm doing the best that I can.
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Post by Sympxls on Dec 9, 2016 14:51:51 GMT -5
You can close this thread. I found help elsewhere and my problem was resolved.
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Post by inabadromance on Dec 9, 2016 17:23:58 GMT -5
hi Sympxls. I'm glad that your item it's fixed, can you explain what the issue was so that others that are having the same problem can solve it too? thanks!
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Post by Sympxls on Dec 10, 2016 9:30:57 GMT -5
It was a bump map issue. Apparently the bump map & spec maps I was using, were flawed somehow. My error I'm sure. I found a bump & spec map fix here, and they work perfectly.
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Post by inabadromance on Dec 10, 2016 13:03:08 GMT -5
Awesome! thanks
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