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Post by velouria on Dec 8, 2016 16:15:39 GMT -5
Hello there! I'm working on a pack of animal eyes. It allows a sim to have wolf, owl, fox or delightfully creepy sheep eyes, among many others! It's coming together nicely,- I have some 20 different eyes in the pack right now. But when I go to CAS and open the screen with available eye colors, I see a big old mess. I have several packs with CC eyes installed by several makers, and they show up mixed all trough each other. My animal eye swatches are all over the place! There is no rhyme or reason to the way in which the swatches are ordered. Is there a way to fix this? I notice that one maker has just given all the swatches the same color of pink and these do stay together as a group...Maybe a solution? let's see if this pic works. *edit* I tried giving all the eyes the same swatch color, but that did not solve the order problem.
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Post by velouria on Dec 9, 2016 5:05:37 GMT -5
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Post by drbabbybabbs on Jun 6, 2017 17:15:13 GMT -5
Hey velouria! If you still need help with this, I figured out what to do. Each eye color has a "Secondary Display Index" value assigned to it. This controls the order the swatches show in the game. The basic natural colors start at 0 for Black, in increments of 5, to 85 for Purple.
You can edit the secondary display index by going into the warehouse data tab and scrolling down to it. Then just enter any number you'd like, and that's the order it'll show in the game. If you want all your animal eyes to show up together, assign them numbers that aren't between 0-85. I suggest starting with at least 100 to make sure you don't get any other custom colors in the mix. It might take some tweaking, but so far that's the only way I know of.
Hope I was able to help!
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Post by coolerboost on Feb 7, 2024 3:58:34 GMT -5
Hey velouria! If you still need help with this, I figured out what to do. Each eye color has a "Secondary Display Index" value assigned to it. This controls the order the swatches show in the game. The basic natural colors start at 0 for Black, in increments of 5, to 85 for Purple. You can edit the secondary display index by going into the warehouse data tab and scrolling down to it. Then just enter any number you'd like, and that's the order it'll show in the game. If you want all your animal eyes to show up together, assign them numbers that aren't between 0-85. I suggest starting with at least 100 to make sure you don't get any other custom colors in the mix. It might take some tweaking, but so far that's the only way I know of. Hope I was able to help! You just solved this problem for me, so thanks a bunch!
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