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Post by xilena on Mar 7, 2019 6:05:34 GMT -5
Hello. I have a question for you. I have a dish, I want to add a product from the game to it. And where to find the product code? I need a carp, but I don't know its code. Tell me please.
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Post by Leniad on Mar 7, 2019 10:17:54 GMT -5
Go to Selective clone, find your ingredient, hover over image and a hexidecimal number will appear (example: Goldfish 000000000000AF70). write that down. Go to tools/Hash generator and copy the number into the top portion of the hash generator to find the decimal number (example Goldfish 44912) This is the ingredient reference. Good luck
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Post by xilena on Mar 7, 2019 14:04:14 GMT -5
Thank you very much) you always save me)
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Post by berryanya on Mar 9, 2019 16:26:02 GMT -5
Hey i'd like to convert ats4 custom drink to drinks grabable from the refridgerator ? Could you pleaaaaase make a quick tutorial on it ? many thanks !!!!
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Post by Leniad on Mar 10, 2019 8:46:23 GMT -5
it is the same as any food, just add the grab a drink id to your snippet.
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Post by xilena on Mar 10, 2019 14:43:20 GMT -5
Hello. I again to you with a question. Here is alcohol, how to make it stored longer than 9 hours? How to increase the time before damage? Thank)
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Post by Leniad on Mar 10, 2019 20:34:39 GMT -5
no idea
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Post by endlessblues on Mar 31, 2019 14:33:25 GMT -5
Hi, Leniad. Thank you for the Tutorial. I followed it step by step,but my recipe just don't appear on the icemunmun's custom food menu. I tried several times,and finally find out.When I use your HASH number ( 89633489801327831 and 013E712F1F9634D7 from coconut cake) to fill the recipe tuning's instance and tuningID of the large one(only the large one),it works well until I replace them with my own number... I got totally confused.Could you help me pls? Here is my HASH number list and my package file. Endlessblues_Recipe_PlasmaCake 77109CC8 1997577416 Endlessblues_Recipe_PlasmaCake-slice 8F91CEF5 2408697589 Endlessblues_recipe_Food_Homestyle_PlasmaCake-Large A8511CA8FF34CF36 12128506783647190838 Endlessblues_recipe_Food_Homestyle_PlasmaCake-Single 9196369EB03570B5 10490632437195174069 Endlessblues_PlasmaCake_name C5DC3093 Endlessblues_PlasmaCake_cook_name E9E75A48 Endlessblues_PlasmaCake_serve_name 3C3A735F mediafire.zendesk.com/attachments/token/7pIPMXmGt9IFkE5pHEquxmBtd/Sorry for my poor English and thank you again.
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Post by Leniad on Apr 5, 2019 15:08:08 GMT -5
You will have to insert the recipe ids in icemunmun's files for it to work or add snippets to work in mine
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Post by endlessblues on Apr 6, 2019 7:14:41 GMT -5
You will have to insert the recipe ids in icemunmun's files for it to work or add snippets to work in mine <L n="recipes"> <T>15720<!--Recipe: recipe_Food_Gourmet_Parfait-Large--></T> <T>119184<!--Recipe: recipe_Food_Gourmet_Fruitcake-Large--></T> <T>15744<!--Recipe: recipe_Food_Homestyle_ApplePie-Large--></T> <T>33823<!--Recipe: recipe_Food_Homestyle_CakeSignature-Large--></T> I should insert the recipe IDs here,right? I'll try again.Thank you so much!
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Post by reyn on Jun 8, 2019 13:16:16 GMT -5
Hi, I've got a question, and this seems the best place to ask. I have been trying [mostly] unsuccessfully, to make it where I can use a normal stove to cook experimental dishes. The closest to success has been making an override for stoves, with the tuning for the food stations used for restaurants, but it only worked on already purchased stoves - any new ones just vanish.
I've also tried tuning the food itself, but that's not working either. So, the question is, would I want to use something like this tutorial, or would I need to approach it in a different way?
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Post by Leniad on Jun 10, 2019 11:50:18 GMT -5
Depends on how you approach it. The simplest way to do it is to locate and save all the recipe ids for the experimental foods, create a snippet for an existing group (vegetables, meats etc.), add the experimental food recipe ids to the snippet, create empty object and add the new snippet. You could add everything to one snippet - one category- or create additional ones to divide your experimental recipes into existing categories. Hope that helps
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Post by reyn on Jun 10, 2019 13:03:02 GMT -5
Depends on how you approach it. The simplest way to do it is to locate and save all the recipe ids for the experimental foods, create a snippet for an existing group (vegetables, meats etc.), add the experimental food recipe ids to the snippet, create empty object and add the new snippet. You could add everything to one snippet - one category- or create additional ones to divide your experimental recipes into existing categories. Hope that helps Okay, I want to test it more, to make sure it doesn't have an overlooked error/bug, but this is what I ended up doing.
Using notepad++, I just added in the experimental food whitelist and recipes from the stove_CookExperimental.Interaction Tuning to the stove_CookGourmet.Interaction Tuning file [copies], then stuffed it into a package in S4S. It seems to work, even when I got errors going to Chez Llama, they weren't from my mod - and this seems to have kept the having to taste them first part of the game.
Thanks again!
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Post by xilena on Jun 22, 2019 7:55:09 GMT -5
Good day. We got into trouble. Your recipes broke. Some work some not. I understand the broken menu of refrigerators. Will this update be updated. In Russia, your recipes are very popular. We would appreciate an update.
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Post by Leniad on Jul 10, 2019 10:19:01 GMT -5
Andrew is working on script update. I tested a version that works for basegame and fixes the problem.
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