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Post by xanax on Dec 14, 2016 10:05:03 GMT -5
Here I am once again, feeling lost. Lmao So, I successfully converted my new hair mesh and imported it into sims 4 studio, In sims 4 studio it looks perfect! (minus the little meshing issues :P) In blender it looks like this,
Horrifying, but of course I didn't mind that, because after I imported the .blend file in sims 4 studio it looked like the first image, I was ok with that. But in game it looks like this, ( her face was what mines was looking like when I saw it, lls)
I have no Idea what it is, I believe the cut numbers are right... Links!!! .Blend File: drive.google.com/file/d/0B5GzEdbHpZZwWkt0eFp2UWdmT1k/view?usp=sharingPackage File: drive.google.com/file/d/0B5GzEdbHpZZwUU1aT3BuV2RJemM/view?usp=sharing EA Package File for sims 4 studio (reference):drive.google.com/file/d/0B5GzEdbHpZZwUU1aT3BuV2RJemM/view?usp=sharing
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Post by xanax on Dec 14, 2016 14:30:06 GMT -5
I believe its something with my uv_1, i don't have one? any Idea how i should go about making it?
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Post by inabadromance on Dec 14, 2016 15:15:28 GMT -5
hi! You need to go to blender, edit mode, press A to select all the mesh and "flip direction" from the sidebar. I believe that if the hair is short, you don't need UV_1. But you don't loose anything on doing it. Here's the tutorial for that (i suggest watching the video on the bottom of the first post)
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Post by xanax on Dec 18, 2016 7:17:24 GMT -5
Thank you, that fixed the problem !
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Post by inabadromance on Dec 18, 2016 11:25:34 GMT -5
Awesome! glad to hear
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