|
Post by anita41 on Jan 13, 2018 11:08:43 GMT -5
Hello, I don't get what every time goes wrong but whenever I want to make my own cc then this is my result. Who can look to it
|
|
|
Post by annabluu on Jan 13, 2018 11:19:06 GMT -5
anita41 , can you please share your blend and package file? you may get more luck with people seeing your post and wanting to help if you post it here in the creator help section.
|
|
|
Post by camillekleinman on Feb 2, 2018 13:43:12 GMT -5
|
|
|
Post by isaac0022 on Feb 8, 2018 21:44:11 GMT -5
What avatar of man do I have to use in MD?
|
|
|
Post by sweetsorrowsims on Feb 21, 2018 13:37:33 GMT -5
|
|
|
Post by panthergirlsim on Apr 23, 2018 22:45:59 GMT -5
|
|
|
Post by annabluu on Apr 23, 2018 22:48:40 GMT -5
just create the new uv map without naming it uv_1 yet. name it uv_1 after data transfer
|
|
|
Post by panthergirlsim on Apr 24, 2018 12:36:33 GMT -5
annabluu I did what you said, rename the MD mesh after the data transfer and I still do not see a mesh when I go into edit mode. Am I supposed to select the MD mesh or the nude s4studio_mesh?
|
|
|
Post by annabluu on Apr 24, 2018 12:42:43 GMT -5
i don't understand. let me start over: when you open any version of blender over 2.77, immediately go to where your uv map is listed. it should be named uv_0. if you have any more maps other than uv_0 delete them. create a new uv and do not rename it from UVMap. append your reference mesh and join any pieces of it together. then go to your mesh and select the data transfer modifier and do the data transfer. after that you can rename your map to uv_1
|
|
|
Post by panthergirlsim on Apr 24, 2018 12:51:49 GMT -5
annabluu so I don't need a uv_0 or still do that step? Thanks so much
|
|
|
Post by annabluu on Apr 24, 2018 13:06:05 GMT -5
you still need to do the the uv_0 step. but you do all that way before the data transfer
|
|
|
Post by panthergirlsim on Apr 24, 2018 13:54:20 GMT -5
annabluu It's still not working I'm gonna list the steps as I understand them, can you or someone tell me which step am I doing wrong? 1. Open up my mesh from Sims4studio in blender 2.78 2. Import my MD mesh 3. Click on the s4studio_mesh... then go to Triangle shaped object tab and check to see if I have more than one uv, delete any other uv's except uv_0 4. Add a new uv but do not rename it 5. append the reference mesh following instructions in tutorial 6. In my case I then have two s4studio_mesh objects(I guess that's what they are) 7. Select both s4studio_mesh_... objects and join them as per the tutorial. 8. Rename my MD mesh uv by going to triangle shaped tab and change name to uv_0 9. Add a uv but do not rename it 10. Do data transfer step 11. Rename my unnamed MD mesh uv to uv_1
|
|
|
Post by annabluu on Apr 24, 2018 13:57:53 GMT -5
you do not rename the uv until after the data transfer. so steps should go
1, 2, 3, 4, 5, 6, 9, 10
|
|
|
Post by panthergirlsim on Apr 24, 2018 14:53:20 GMT -5
annabluu it's still not working. Let me ask you this. The data transfer part is for the s4studio mesh or the MD mesh? When do I import my MD mesh?
|
|
|
Post by panthergirlsim on Apr 24, 2018 14:54:03 GMT -5
annabluu thanks for your patience. How did you learn this? just curious
|
|