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Post by aby32 on Jan 1, 2017 10:37:36 GMT -5
Uhm, for some reason I am getting the same cyan result even if I use inabadromance 's .dds blank files (of course I tried them instead of my .png ones) Could you please upload .package somewhere?
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Post by Mathcope on Jan 1, 2017 10:42:35 GMT -5
Just go to the link inabadromance posted. Download SPECULAR.DDS and SPECULAR.mask.DDS and navigate to the Studio tab. Click on Specular and import the SPECULAR.DDS file. Make sure to have the mask in the same folder. Then go download blankbump64.DDS and import it in the NORMAL map tab in Studio. Do the same with SHADOW.DDS and import in the SHADOW tab. I literary only did this. There's no reason to upload my .package since you can do this yourself. It's is not my creation and I respect your opinions, but don't you think there's more important things to fix than that Cyan lighting? Just wondering...
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Post by aby32 on Jan 1, 2017 10:51:42 GMT -5
I fixed almost everything else already But that lighting is killing me. Ugh, it was shadow map probably, I got my one with wrong resolution >.< (Yes, for some reason Knight Armor has 2048x2048 blank shadow which bugged everything, I even get crash if I try to export it. But replacing it with new normal shadow works just fine). And, pardon... What do you think I have to fix here I wonder? I would like to know your opinion. (btw model is not mine as you already guessed) //Chubby characters are out, because I need that breastplate to be attached to Spine2 only.
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Post by orangemittens on Jan 1, 2017 11:19:05 GMT -5
I think you aren't understanding how CAS items and their use of the composite template works. Anyplace that is solid (not alpha) on your diffuse image is going to be painted on the Sim. Any area that is not solid will show the composite map texture or some other item's diffuse image on the Sim. Unless you've fixed it, the Sim has skin color painted on the neck and red/brown fabric color with texture lines painted on her hands. No matter what skin color a player chooses, the hand is going to be red/brown and the neck is going to be that particular shade of white. Also, it looks like a mesh group making up part of the right hand is missing, causing a gap: ![](http://i.imgur.com/Ur1Wcjr.png) The item does not work with the fat/fitness sliders. Even on the lowest settings I can see the body underneath breaking through your outfit when viewed from the side.This becomes even more noticable when the sliders are moved all the way up and the Sim bulges through your mesh.
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Post by aby32 on Jan 1, 2017 11:51:08 GMT -5
Thanks for the tip. I understood it a bit later, after uploading package to my first post. So I fixed skin color. I got right hand fixed also, I just deleted it before uploading package, because I had weights messed up on the right thumb. ![](http://i.imgur.com/uNbuBIM.png) But yeah, it need to be adjusted for sliders.
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Post by Mathcope on Jan 1, 2017 11:56:40 GMT -5
You can read THIS tutorial on how to make a uv_1 for garments so it can work with sliders.
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Post by aby32 on Jan 1, 2017 12:40:08 GMT -5
Ook. Dota 2 mapping is too different, so it is not quite possible to make it work for sliders so I made them working for neck part only. ![](http://i.imgur.com/jVwHqrC.png) Still I have neck trouble over there: ![](http://i.imgur.com/9CgRCmO.png) I do not have anything at neck place in my diffuse map. Any guess why it happens like that? (I am using inabadromance 's .dds for shadow, spec and normals)
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Post by inabadromance on Jan 1, 2017 13:12:37 GMT -5
please share the updated package and blend.
it doesn't matter how the original uv is. just follow the tutorial that was linked for uv_1 and it will automatically create a proper uv_1 for morphs.
sliders are controlled by vertex paint, I'm on mobile but you can find a tutorial for that on the tutorials cas list.
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Post by aby32 on Jan 1, 2017 13:44:02 GMT -5
Wow, the problem is gone after fixing uv_1. Thank you so much!
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Post by inabadromance on Jan 1, 2017 18:23:18 GMT -5
Has this solved the cyan color issue? Please share the updated files or choose another item (preferably base game) and start over with it. Re-do the weight if needed.
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Post by aby32 on Jan 2, 2017 2:32:13 GMT -5
Cyan color is gone after updating shadows (Knight Armor has weird blank 2048x2048 shadow texture by default and it caused cyan color to appear). And after fixing uv_1 neck color & texture also became normal. So, the problem is solved.
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Post by inabadromance on Jan 2, 2017 10:59:07 GMT -5
Awesome! glad to hear that :D
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